Re: New Character creation
- wow, a lot more complicated than I thought. What I am trying to do
sounds like it will only work the complicated way.
I'll give ya a little background for discussion purposes. Darwins
world is based on the d20 modern rules. SO what I have done so far is
coped modern.mds to DW2.mds, Modern.inc to DW2.inc modern.cst to
dw2.cst. In there I have created a new definition called background.
In Darwins World RPG Background is similar to Ocupation. I also have
created 1 new race (Android)and added it to the group called Races.
and a sub group called SubRaces with a subgroup cald mutant.
I think I get what your saying about "add skill automatic items in the
occupations, add a Target List and Source Category directives for
Skills to the feats argument of the occupation macro, then add the
appropriate directives to get the effect you want."
I will try some more and see what I come up with.
--- In firstname.lastname@example.org, Support <bkvam@...> wrote:
> If you're adding new classes, you should put that choice in the
> automatic items for the class definition (if you're creating new
> classes), or perhaps in the automatic items for the occupations (if
> you're defining new occupations).
> Otherwise, you would have to change the scripts to add additional
> dialogs. This is inconvenient for two reasons: 1) it's much more
> complicated, and 2) if you change those scripts your changes will be
> lost when you update the template.
> To add skill automatic items in the occupations, add a Target List and
> Source Category directives for Skills to the feats argument of the
> occupation macro, then add the appropriate directives to get the effect
> you want.
> If you're using the standard occupations, you could implement this by
> copying the existing occupations to your custom data sheet, then modify
> the occupations as required. Use the methods described in the help for
> making sure your occupations have priority over the standard
> The file script.inc contains the scripts for creating a character.
> Matt wrote:
> > I am trying to create a new game system for Darwins World based on the
> > D20 Moder Rules. Everything looks to be basicly straight forward. The
> > only thing I am having a little trouble with is the window that comes
> > up with new charater creation.
> > It what file or files controls that? After Ocupation I need it to pop
> > up and ask for Background and in that menu I will need it to pick from
> > a list of backgrounds which in turn gives you another perminant
> > backgroud skill. (like the an Occupation skill)
> > Thanks!
> > Matt