Re: [cw] Another Query - About Coding Feats?
- ryhopewood wrote:
>Is it possible to put an instruction into a feat that will not onlyYes, you can create a feat that adds a skill as a class skill, and then
>make it a class skill but will ensure that it is automatically
>displayed in the skills window during character generation?
makes sure that skill is in the skills list. You need to have a bonus
that indicates that the skill is a class skill (see the help for how
that works), and then you need to have an automatic item directives that
add the skill to the list. The following does this:
$$feat(Intense, General, , "classSkills+addClassSkills(1, $adding$,
\"Concentration\")", , , , , , ,
Copy and paste the above macro invocation into your data sheet and
modify as necessary.
>In addition, is it possible to add ranks to a skill through anThe problem with doing this is that it can't be undone. There's no
>instruction for a feat as opposed to just a bonus?
mechanism that would let you remove those added ranks if you decided to
delete the feat. Once it was added, the ranks would have to be removed
manually. I haven't seen anything but bonuses added in all the standard
To do it you would specify a level equal to the current value of the
skill when you add the skill in the automatic item list. But I don't
recommend this because of the deletion problem.