Re: (OT) Limited Advantages in Champions
>>The problem with this is that the Portal is a power in its ownI am not REQUIRED to teleport anyone. However, the ability is
>>right. Specifically, I can teleport through it. In effect, I'm
>>teleporting the Entangle.
> But is the Teleport a constant Power? Alternately, are you
> required to be Teleporting (yourself, or something else via UAO) in
> order to have the Advantages on the Entangle?
there. Anyone on my side of the portal can walk through it while I'm
firing my Entangle (and take a risk of getting hit by it). If I can
shoot through it, a person can walk through it (think of it as a hole
> If not, then opening the Portal is just a Special Effect (which,Since the portal must be active, the entangle has the 'Linked'
> possibly, could be simulated by putting Increased Endurance Cost on
> the Advantages in question, along with any other Limitations that
> are on the Teleport but not the rest of the Entangle).
limitation on the appropriate advantages.
> (Then again, this isn't really the place to be arguing Hero SystemTrue. We seem to have gotten away from the original question, which
> mechanics....) ;-]
you already answered.
> >>I was unaware the the 'Usable by others' advantage could be used onWell, there is always the "GM" option, since GM allowances always override
> > It can't. Except for Adjustment Powers and certain other special
> > circumstances, Powers cannot affect other Powers.
> Oh well... there goes that idea
the rules as written. So, there is always a way to work out something -
sometimes it just takes a crowbar. ^_^
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