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9470

Re: Virtue to add to weapon Init

... Yes, but you need to use a different adjustment target variable. The one you want is b_initiative. You can find the values of modifiers that are candidates
Bruce Kvam
Jan 12
#9470
 
9469

Virtue to add to weapon Init

Hi, I want to add a virtue that adds to the initiative total for weapons. Basically, if someone selects the virtue they get a +6 on initiative. I tried the
Shawn Devlin
Jan 12
#9469
 
9468

Re: Summa on Lores

... Yes. Area Lore is different because it normally takes an option to indicate the area, but creating a summa doesn't let you pick that. To get around this
Bruce Kvam
Jan 5
#9468
 
9467

Summa on Lores

Hi, I want to add a Summa to the library for an Area Lore. I can't figure out how to create it so the appropriate area lore skill is added to when the book is
Shawn Devlin
Jan 5
#9467
 
9466

Re: Change Weapon stats in Ars

This would require making copies of the print templates and filters and changing the code that handles printing the weapons. I don't recommend it because the
Bruce Kvam
Dec 29, 2015
#9466
 
9465

Re: Change Weapon stats in Ars

Thanks. I had forgotten that I can override entries. If I wanted to keep the values the same and only display do the math at print time, how would you
Shawn Devlin
Dec 29, 2015
#9465
 
9464

Re: Ars: Accelerated Abilities

You would create a custom data sheet that includes the virtue (use tvirtue macro) and ability (use supability macro) you're defining. Include Accelerated in
Bruce Kvam
Dec 28, 2015
#9464
 
9463

Re: Change Weapon stats in Ars

We don't recommend modifying the original files because updates will overwrite your changes. Instead, we recommend creating a custom data sheet that contains
Bruce Kvam
Dec 28, 2015
#9463
 
9462

Ars: Accelerated Abilities

Hi, I want to add the Goetic arts to a character. How do I add accelerated abilities? Thanks.
swdevlin
Dec 28, 2015
#9462
 
9461

Change Weapon stats in Ars

Hi, I would like to change the weapon stats in Ars; I basically want the values halved (rounded up). Is that possible without editing the ArsMagica5.mds file
Shawn Devlin
Dec 27, 2015
#9461
 
9460

Re: Horses and nobles for Covenants

horses... nobles... it's all "livestock" to the Magi... /snark (I know, not a "helpful" comment (particularly on the software front!) -- but sometimes one gets
Steve S.
Dec 1, 2015
#9460
 
9459

Re: Horses and nobles for Covenants

I'm looking into a solution to this problem and should have something for you to test soon.
Bruce Kvam
Dec 1, 2015
#9459
 
9458

Re: Horses and nobles for Covenants

So are we meant to add every horse as a separate character on the member list and set their type to 'livestock'? I am doing this but still nothing is appearing
davidpaulcastle
Nov 16, 2015
#9458
 
9457

Re: Metacreator Ars Magica Questions

Any chance of this being resolved quickly? I have a friend coming over to create a character in two hours to go over his character. I was planning typing into
gwt6
Oct 19, 2015
#9457
 
9456

Re: Metacreator Ars Magica Questions

Hi Bruce, I did receive the links about 2 minutes ago. One slight problem with them though. Apaprently, I received the bundle+True Lineages/Guardians of the
gwt6
Oct 19, 2015
#9456
 
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