- There was a fair bit of discussion on the rgm newsgroup about the food
situation in B26... in essence, it seems to have swung from too much
food circa B24 (where carrying 5+ rations around by level 8 was
common, and finding two or three in a room happened often), to newbies
starving to death regularly and even midlevel players struggling for
I've been trying to test it out with various classes, and there does
seem to be some shortage of food. (Note that while I'm no master
player, I'm reasonably experienced, so please don't make suggestions
like "just butcher everything you can" or "Raise your Int/SpellCasting
before using big spells" :) Unless you find an AotG, ring of
sustenance, or play a carnivore, spellcasters are pretty tough to
manage and still do starve to death sometimes, even if you stay away
from 3+ spells as long as possible. Non-spell classes aren't as much
of a problem obviously, but Crusaders, Warpers, reavers and other
fighter-mages are VERY difficult. Regen of any kind is basically a
Anyway, I know you read RGM Brent, so you've probably already tested
this.. but if you've discovered the same thing, could you release a
patch for the item generation function now, instead of waiting for the
next major revision?
- On Tue, 8 Jul 2003, Gavin Duggan wrote:
> [The food situation] seems to have swung ... to newbies starving toI hate to disagree, but I will anyway. I don't play spellcasters too
> death regularly and even midlevel players struggling for food.
> Unless you find an AotG, ring of sustenance, or play a carnivore,
> spellcasters are pretty tough to manage and still do starve to death
> sometimes, even if you stay away from 3+ spells as long as possible.
> Non-spell classes aren't as much of a problem obviously, but Crusaders,
> Warpers, reavers and other fighter-mages are VERY difficult. Regen of
> any kind is basically a death sentance.
often, but I frequently employ regeneration (either by ring, troll
armor, or both) and have yet to play a game with beta 26 where food
was even remotely an issue. Usually, I have a couple stockpiles going
in a couple places in addition to what my character has on him/her,
and this is with frequent use of regeneration, abilities that sap
food, and the odd item that boosts hunger rates.
Now, perhaps the situation is dire with spellcasters, I haven't tested
enough here to know for certain. But, an average player for me gets to
about level 14 to 20-something before meeting an end, and by that time
usually has a small pile of small comestibles (fruits, jerky, etc.),
roughly 10-14 rations, and a pile of bee-produce (honeycombs and royal
jellies) to spare atop 4-5 rations within inventory.
I don't consider myself a master player by any stretch of the imagination,
but food has not been an issue for me in Crawl for a very, very long time.
However, should spellcasters prove troublesome (and on this I haven't as
much firsthand experience to say one way or the other), perhaps the issue
should not be addressed within the item routines but rather the casting
routines. After all, if spellcasters are disproportionately affected to
the point that it incredibly outweighs the benefits of magic use (and I'm
not saying it is, just "if"), then boosting food drops would simply make
starvation even more of a non-issue than I believe it to be currently for
non-spellcasters. And that would be bad, imho.
- At 06:34 AM 09/07/2003, you wrote:
>I don't consider myself a master player by any stretch of the imagination,I agree, and I play spell-casters a fair bit.
>but food has not been an issue for me in Crawl for a very, very long time.