Re: Licensing of Conlangs/Conworlds
- So the feeling that I am getting is that there's no point in worrying
about licensing conlangs/worlds... which makes my life a good deal
easier, since I won't have to worry about it. Thanks!
Conlanging isn't a hobby—it's a way of life!
On Jun 1, 2010, at 7:53 PM, Sai Emrys wrote:
> On Tue, Jun 1, 2010 at 3:40 PM, Carsten Becker
> <carbeck@...> wrote:
>> In spite of this, as far
>> as I remember, you won't stop being the legal creator of the Work
>> even if you don't have control about its use anymore.
> At least in the US, this is incorrect. See
> For such situations, the corporation is considered the legal creator
> and owner outright. And indeed most situations will be considered work
> for hire.
> It is also entirely possible, in the US, to fully sign over "moral
> rights" such as the right to claim authorship even if one is
> originally the legal creator (as is not the case in works for hire).
> IIRC, in the EU, they are by contrast protected and unassignable. See
> - Sai
> I have had a few people write to me in Nevashi, and where they create newThis is pretty much how I feel too. If someone wants to contribute that has
> words, I tend to adopt them immediately. I am grateful for any input I get,
> and I've even gotten help steering the grammar and figuring out nuances that
> I miss with only my one set of eyes looking at it.
> My conlangs tend to be linguistic toys above all, and then have a sort of
> vague conculture as an afterthought. If I had more of an underlying plan or
> philosophy behind them, I would probably be a little more reluctant to let
> other people influence them (or, to be more specific to mess them up), but I
> have found that having other people contribute is very valuable to me.
a decent handle on the stuff I've done so far I've found it helpful. I have
no grand goal that someone could "mess up" per say. Conlanging for me is a
fun activity, and any easy way to get some artistic release with little
expense, but my goals for conlanging mostly end there.