- Hello Everyone,
I just stumbled on this very interesting music generator:
It uses the Web add-on of Mathematica.
Too bad it's only for buying ringtones so far!
[Non-text portions of this message have been removed]
- At 17:18 9.11.2005, you wrote:
>I just stumbled on this very interesting music generator:
>It uses the Web add-on of Mathematica.
>Too bad it's only for buying ringtones so far!
From: "Jim K" <kukulaj@...>
Date: Tue Oct 11, 2005 10:53 pm
Subject: Re: WolframTones <http://profiles.yahoo.com/kukulaj>kukulaj
Lauri Grohn <lauri.grohn@k...>
> This may interest you:
>This is loosely similar to the graph grammar approach I am using. I
don't understand these WolframTones exactly, but from lookly briefly,
some similarities and differences:
Both WT and GG use an underlying graph or mesh, where neighboring
vertices interact. Each vertex has a state that changes due to these
interactions. The sound generated is a function of the states of the
vertices determined by this dynamics.
WT uses a one dimensional or linear mesh, a linear array of vertices.
GG uses a more complex graph, where the vertices in the linear array
are paired up, and the third neighbor of a vertex can be quite far
away in the array.
In WT, the time in which the dynamics unfolds is the same time in
which the music unfolds. In GG, musical time is along the linear
array. The dynamical time is unrelated to musical time. The dynamics
takes the states of the vertices from purely uncorrelated random
values, to random values with complex fractal correlations in musical
time. The dynamics is set up to allow order to spontaneously emerge,
like snowflakes spontaneously emerging from cloud vapor.
WT uses deterministic dynamics; GG uses nondeterministic dynamics -
states evolve according to probability distributions which are
functions of the present state of the system.
Maybe I should create some ringtone files from my GG output?