28912Re: Victory at Pea Ridge!
- Oct 1, 2004Slippy you're just too much! LOL
--- In email@example.com, "slippymississippi"
> --- In firstname.lastname@example.org, tlind1@y... wrote:home
> > Just want to share a little experience from last night...went
> > ate dinner and then settled down at the computer with my CivilWar
> > generals 2 game. The excitement was that I had been able to findtreat
> > battle of Pea Ridge for it.
> I have serious problems with CWG and CWG2, due to the way they
> artillery, long range rifle fire, and fatigue. Concerningfiring
> artillery... indirect fire??? Are you serious? Ain't no steeking
> indirect fire in the ACW. Ditto with having cannons suddenly
> upon you and you not knowing which direction the fire is comingenemy
> from. What the heck! Like, I'm not going to hear the roar of the
> cannon and see the giant puff of smoke in my front? And why do
> cannons do so much damage at long range?march
> And what's up with not allowing infantry units to fire at a
> distance? A rifled musket had nearly the same range during the ACW
> as a rifled field cannon. Why do I have to walk right up to the
> opposing unit to attack it????
> And concerning fatigue... there were two types of fatigue, battle
> fatigue and physical fatigue. Many times, units who could not
> another step would spring to life and drive the enemy from therested
> field. On the other hand, some units who were otherwise well
> would rout after a particularly intense volley of fire. Why should
> my units become easily routed just because we marched all the way
> around the enemy and appeared out of the woods on their vulnerable
> flank? If anything, the troops would be elated at the sight and
> driven to drive the enemy from the field.
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