951FCW->SVG XP Alpha 1 Release
- Apr 14, 2012Hi,
Per my previous email, I finally got my XP working. It certainly
doesn't handle everything correctly, but I'd consider it an unstable
Here are some of the things that it doesn't yet support:
1. Raster images of any kind
2. Fill styles, other than standard solid fills
3. Text placement is a little bit off, and no real Font support
4. Special effects like shadows or glows
5. Limited support for sheets and no support for layers
6. Line styles (e.g. dashed lines)
I think it does a pretty good job of:
1. Symbols and symbol usage
2. Most items you'd expect to see in a vector diagram
3. Multipolys and Splines
In general, it supports CC2 diagrams better than CC3 diagrams -- I've
certainly had a lot more examples to test with that were created with CC2.
I'd certainly welcome an alpha tester or two who was interested in
giving the first version a whirl. Obviously, at this point, I can't
promise that it'll produce good results. I'm 90% sure that it won't
crash your system, but obviously that's not 100%.
If you're interested, I've uploaded the XP DLL to my web site, here:
This zip file contains a DLL that you can drop into your ProFantasy/CC3
directory. (AFTER YOU RUN A VIRUS SCAN ON IT BECAUSE, HEY, YOU DON'T
KNOW ME FROM ADAM!)
The plugin can be activated by running SAVEAS from the CC3 command
prompt -- sadly, it does not appear to be available if you use the File
menu's "Save As..." option. The save dialog should have an SVG option.
On the machine I was testing with, the save seemed to take about 4
seconds for the diagrams I tested.
I should have some more features added in in a few days.
B.C. Holmes \u2625 http://www.bcholmes.org/
"All my life I've wanted to be somebody; I guess I should've been
more specific." -- Lily Tomlin
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