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818RE: [cc2-dev-l] Parsing CC3 symbol files

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  • Peter Olsson
    Feb 25, 2008
    • 0 Attachment
      Do you mean bitmap entities?
      They should be inside symbol definitions...

      Here is the header:

      #define XT_PICTR 1

      typedef struct _tag_resinfo
      BOOL Present;
      UINT width;
      UINT height;
      } RESINFO;

      #define RESINFO_COUNT 4

      typedef struct _tag_pictr
      CSTUFF CStuff;
      unsigned short XPId; // XP ID # for custom entity SVC
      char XType; // entity sub-type (if needed)

      DWORD Version;
      DWORD Flags;

      IMGXFRMODE Mode;

      DWORD bmwid; // actual bitmap size
      DWORD bmhgt;

      GPOINT2 Cen; // Bitmap center
      float Bearing;
      float RWid;
      float RHgt; // real size * 0.5

      UINT TColor;
      int Alpha;


      DWORD Reserve[32];

      char BMPName[256]; // bitmap file name
      } PICTR;

      // Values for PictR.Flags:

      #define PF_NO_OUTLINE 1
      #define PF_DRAW_IN_XOR 2
      #define PF_RESINFO_VALID 4
      #define PF_RESINFO_ONLY1 8
      #define PF_USE_CUR_COLOR 16
      #define PF_ROOF_SHADE 32
      #define PF_MIRROR 64

      #define PICTR_VERSION 0

      Please let me know if you need any explanations

      Peter Olsson
      PK Data

      From: cc2-dev-l@yahoogroups.com [mailto:cc2-dev-l@yahoogroups.com] On Behalf
      Of markt_1964
      Sent: Saturday, February 23, 2008 2:10 AM
      To: cc2-dev-l@yahoogroups.com
      Subject: [cc2-dev-l] Parsing CC3 symbol files

      In trying to parse the contents of a CC3 symbol file, it seems that
      all the symbols are composed of type #4 entries, which is a custom
      entry. Is there any documentation on this entry with regards to how
      it is used in symbol files?

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