This is something that I am quite interested in as well. But I
haven't found any information in regard to how camouflage really
works. and what would make it work well in varied environments. So I
have to kinda figure it out for myself.
As I said in a previous post, I think its contrast that really makes
camouflage work. That and a wide/simplistic pattern. Tiger stripe is
good because it has a lot of black and that is good for contrast. But
its a pretty compressed pattern. And at distance it dithers to a
solid. So I think a more spacious pattern would be better.
Also, its harder to balance contrast with more varied color. This is
why I believe in low color. I actually think a simple 2 color
camouflage can work very well. a generic base color with a black
overlying pattern. or you can use a multi color base but keep the
base colors low in contrast. use the same shade of colors and maybe
blur them into a gradient. Because all that needs to be done with the
base is establish color. the overlaying black pattern I think is what
should be used to establish contrast. And black is good because it
simulates shadow. and shadow is common across environments.
But a thing I'm still unsure about is what the best color to use for
the base is. I have ideas in this regard, but I still question
weather they work. What is needed is a very versatile color that
blends equally well in varied environments. All colors can be broke
down into 3 base colors, Yellow, Red, and Blue. Now we know how these
different colors blend to create the colors found in different
environments. of course Yellow and Blue can blend into green. And
Yellow and Red blend into brown. So is it true to say that yellow
blends equally well with green as it does brown? I guess the real
question is: Can certain colors appear as different colors based on a
surrounding color? And another question: is this better than a
Also the shade of color I think is very important. Shade is probably
more important than the actual color used. The shade has to match the
environment. This is another thing that is hard to achieve when
trying to create a versatile camouflage. This I think should be
guaged based on an average shade among the different environments.
The more I come to understand camouflage, the more I question how it
works. Its all based on optical allusion. Its all about tricking the
eyes. And certain patterns can have a certain effect on the eyes.
This might help explain why certain patterns like cadpat and marpat
work well. Or it might just be that these digitized patterns are low
res. And its a lot easier to create a repeating pattern in low res
than it is in high res. Regardless it still probably creates an
effect on the eyes that the more conventional patterns do not. But
the same I think can be true in regard to color, not just patterns.
Since camouflage is based on optical allusion, you must realize that
its not important how things are, but more important how things are
perceived. This is a reason why camouflage is much more complicated
than most people realize.
Just some of my thoughts.
--- In firstname.lastname@example.org
> This is the type of info I've been looking for since signing on to
> the list!!! Two questions : 1) how is the efficiency of different
> patterns evaluated (I know, you'll tell me to walk off into the
> woods and ask someone to find me...) and 2) how do you rate
> such as British DPM (you're from the UK!) and "revolutionary"
> digitals such as CADPAT or MARPAT?