--- In btvsrpg-eden@y..., "Jason K. Averill" <jasonaverill@e...>
> > Trollbabe was a bit of a revelation for me. I've looked entirely
> > differently at allowing player input since then...
> ^_^ I wouldn't say it was quite the religious experiance for me,
> that's such a cool place for RPGs to go.
maybe I had an epiphany... (as Angel must have said 20-odd times in
the weekend's episode on UK TV... I do wish they wouldn't show that
in the middle of the night...).
> > Again though, that's the sort of thing I LIKE in my games (well,
> > arsonists, but...), I want to ENCOURAGE it, not charge for it...
> Okay, I see what you're saying (I think). I just meant the charge
> variation on the Plot Twist (pg. 128). Does that sound better as to
> I'm sayin?
Certainly if it's a plot twist, yes. Just finding a useful prop or a
new way to use the scenery I wouldn't count though. I'll have to read
that section again, and see just what they class as a plot twist.
> > I can see one of my players getting
> > most of his points for pad puns and feeble jokes...
> RIGHT THERE! That's why White Hats are SO cool!
That player's style is perfect for BtVS, actually, I'm looking
forward to seeing how he plays. I may even get a game within a couple
of weeks, if the one or two less adventurous players can be persuaded
to try a new system.