starting hand/deck design help
I've been looking through some old emails about starting hands and deck
designs and I have some questions.
I've read references to a Vizak/shadow tech upgrade/Vree scout ships hand
but this seems to require you have 14 influence to play with and so seems a
bit slow to me.
I've also seen the starting hand of Independant Support,Defence in Depth,
Transfer Point Io and/or Drazi Merchant but can't seem to work out how this
I'm also looking for some help to design a deck around G'Kar Enlightend, has
anyone managed to make a deck where you can get him out early and cheaply?