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Re: [atlantisdev] Re: My new repositories

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  • Enno Rehling
    If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a
    Message 1 of 26 , Jan 26, 2013
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      If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a backtrace) or run the server under valgrind and show the output from that, either of those things would likely help somebody who knows the code.

      On Jan 26, 2013 3:56 AM, "wolfiegoth" <monsieurmarc@...> wrote:
      I'll archive you up my game files to try and reproduce

      --- In atlantisdev@yahoogroups.com, Stephen Baillie  wrote:
      >
      > >  Hi found an interesting bug running Havilah.
      > > Mithril battleaxes are disabled in the game however a player tried to make
      > > them and its caused a segmentation fault. Thought it would be worth
      > > mentioning.
      > >
      > Odd.  When I try it I just get:
      >
      > Errors during turn:
      > Weaponsmith (337): PRODUCE: Can't produce that.
      >
      > More information on how you got this to happen would be appreciated.
      >
      > Steve.
      >




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    • wolfiegoth
      I will read up on those tools and do just that. Regards Marc
      Message 2 of 26 , Jan 28, 2013
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        I will read up on those tools and do just that.

        Regards
        Marc

        --- In atlantisdev@yahoogroups.com, Enno Rehling wrote:
        >
        > If you can reproduce a crash like that, either run the server under gdb and
        > get a call stack and some other info after it crashed (the BT command gives
        > you a backtrace) or run the server under valgrind and show the output from
        > that, either of those things would likely help somebody who knows the code.
        > On Jan 26, 2013 3:56 AM, "wolfiegoth" wrote:
        >
        > > I'll archive you up my game files to try and reproduce
        > >
        > > --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
        > > >
        > > > > Hi found an interesting bug running Havilah.
        > > > > Mithril battleaxes are disabled in the game however a player tried to
        > > make
        > > > > them and its caused a segmentation fault. Thought it would be worth
        > > > > mentioning.
        > > > >
        > > > Odd. When I try it I just get:
        > > >
        > > > Errors during turn:
        > > > Weaponsmith (337): PRODUCE: Can't produce that.
        > > >
        > > > More information on how you got this to happen would be appreciated.
        > > >
        > > > Steve.
        > > >
        > >
        > >
        > >
        > >
        > > ------------------------------------
        > >
        > > To Post a message, send it to: atlantisdev@...
        > > To Unsubscribe, send a blank message to:
        > > atlantisdev-unsubscribe@...! Groups Links
        > >
        > >
        > >
        > >
        >
      • Stephen Baillie
        ... With Marc s assistance I managed to track this down. It appears to be a long-standing bug that most platforms seem to ignore, and only showed up
        Message 3 of 26 , Feb 18, 2013
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          On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
          Hi found an interesting bug running Havilah.

          Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

          With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

          There is now a fix for this available in the github repository.

          On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

          Anthony in particular: do you think changing that order would cause any issues?

          Thanks,

          Steve.

        • Anthony Briggs
          It s been ages since I looked at the code, but I can t think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it
          Message 4 of 26 , Feb 18, 2013
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            It's been ages since I looked at the code, but I can't think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it up and see what's going on.

            Cheers,

            Anthony


            On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...> wrote:
             

            On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
            Hi found an interesting bug running Havilah.

            Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

            With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

            There is now a fix for this available in the github repository.

            On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

            Anthony in particular: do you think changing that order would cause any issues?

            Thanks,

            Steve.


          • wolfiegoth
            Cheers Anthony I will edit the scripts and see what happens :-)
            Message 5 of 26 , Feb 19, 2013
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              Cheers Anthony I will edit the scripts and see what happens :-)

              --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@...> wrote:
              >
              > It's been ages since I looked at the code, but I can't think of a reason
              > off the top of my head. Give it a try and see - if you run into problems I
              > can dig it up and see what's going on.
              >
              > Cheers,
              >
              > Anthony
              >
              >
              > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...>wrote:
              >
              > > **
              > >
              > >
              > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
              > >
              > >> **
              > >> Hi found an interesting bug running Havilah.
              > >>
              > >> Mithril battleaxes are disabled in the game however a player tried to
              > >> make them and its caused a segmentation fault. Thought it would be worth
              > >> mentioning.
              > >>
              > > With Marc's assistance I managed to track this down. It appears to be a
              > > long-standing bug that most platforms seem to ignore, and only showed up
              > > intermittently even on the RaspberyyPi.
              > >
              > > There is now a fix for this available in the github repository.
              > >
              > > On a related matter though, Marc is using Thera, and I noticed while
              > > tracking down the bug that Thera processes the times and rumours before the
              > > turn runs - which means that the automatically generated times articles
              > > that Havilah produces will always be missed by it. A cursory look at the
              > > code seems to indicate that it'd be fairly simple to swap the order around,
              > > but I thought I'd ask whether anyone more familiar with Thera than I could
              > > comment on whether this would cause problems with the way Thera works.
              > >
              > > Anthony in particular: do you think changing that order would cause any
              > > issues?
              > >
              > > Thanks,
              > >
              > > Steve.
              > >
              > >
              > >
              >
            • wolfiegoth
              Making the changes dont seem to of caused any issues.... yet :-)
              Message 6 of 26 , Feb 25, 2013
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                Making the changes dont seem to of caused any issues.... yet :-)

                --- In atlantisdev@yahoogroups.com, "wolfiegoth" <monsieurmarc@...> wrote:
                >
                > Cheers Anthony I will edit the scripts and see what happens :-)
                >
                > --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@> wrote:
                > >
                > > It's been ages since I looked at the code, but I can't think of a reason
                > > off the top of my head. Give it a try and see - if you run into problems I
                > > can dig it up and see what's going on.
                > >
                > > Cheers,
                > >
                > > Anthony
                > >
                > >
                > > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@>wrote:
                > >
                > > > **
                > > >
                > > >
                > > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@> wrote:
                > > >
                > > >> **
                > > >> Hi found an interesting bug running Havilah.
                > > >>
                > > >> Mithril battleaxes are disabled in the game however a player tried to
                > > >> make them and its caused a segmentation fault. Thought it would be worth
                > > >> mentioning.
                > > >>
                > > > With Marc's assistance I managed to track this down. It appears to be a
                > > > long-standing bug that most platforms seem to ignore, and only showed up
                > > > intermittently even on the RaspberyyPi.
                > > >
                > > > There is now a fix for this available in the github repository.
                > > >
                > > > On a related matter though, Marc is using Thera, and I noticed while
                > > > tracking down the bug that Thera processes the times and rumours before the
                > > > turn runs - which means that the automatically generated times articles
                > > > that Havilah produces will always be missed by it. A cursory look at the
                > > > code seems to indicate that it'd be fairly simple to swap the order around,
                > > > but I thought I'd ask whether anyone more familiar with Thera than I could
                > > > comment on whether this would cause problems with the way Thera works.
                > > >
                > > > Anthony in particular: do you think changing that order would cause any
                > > > issues?
                > > >
                > > > Thanks,
                > > >
                > > > Steve.
                > > >
                > > >
                > > >
                > >
                >
              • Stephen Baillie
                ... And an automatically generated article did make it to the Times sent out.
                Message 7 of 26 , Feb 25, 2013
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                  Making the changes dont seem to of caused any issues.... yet :-)

                  And an automatically generated article did make it to the Times sent out.

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