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Re: My new repositories

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  • wolfiegoth
    I ll archive you up my game files to try and reproduce
    Message 1 of 26 , Jan 26, 2013
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      I'll archive you up my game files to try and reproduce

      --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
      >
      > > Hi found an interesting bug running Havilah.
      > > Mithril battleaxes are disabled in the game however a player tried to make
      > > them and its caused a segmentation fault. Thought it would be worth
      > > mentioning.
      > >
      > Odd. When I try it I just get:
      >
      > Errors during turn:
      > Weaponsmith (337): PRODUCE: Can't produce that.
      >
      > More information on how you got this to happen would be appreciated.
      >
      > Steve.
      >
    • Enno Rehling
      If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a
      Message 2 of 26 , Jan 26, 2013
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        If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a backtrace) or run the server under valgrind and show the output from that, either of those things would likely help somebody who knows the code.

        On Jan 26, 2013 3:56 AM, "wolfiegoth" <monsieurmarc@...> wrote:
        I'll archive you up my game files to try and reproduce

        --- In atlantisdev@yahoogroups.com, Stephen Baillie  wrote:
        >
        > >  Hi found an interesting bug running Havilah.
        > > Mithril battleaxes are disabled in the game however a player tried to make
        > > them and its caused a segmentation fault. Thought it would be worth
        > > mentioning.
        > >
        > Odd.  When I try it I just get:
        >
        > Errors during turn:
        > Weaponsmith (337): PRODUCE: Can't produce that.
        >
        > More information on how you got this to happen would be appreciated.
        >
        > Steve.
        >




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      • wolfiegoth
        I will read up on those tools and do just that. Regards Marc
        Message 3 of 26 , Jan 28, 2013
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          I will read up on those tools and do just that.

          Regards
          Marc

          --- In atlantisdev@yahoogroups.com, Enno Rehling wrote:
          >
          > If you can reproduce a crash like that, either run the server under gdb and
          > get a call stack and some other info after it crashed (the BT command gives
          > you a backtrace) or run the server under valgrind and show the output from
          > that, either of those things would likely help somebody who knows the code.
          > On Jan 26, 2013 3:56 AM, "wolfiegoth" wrote:
          >
          > > I'll archive you up my game files to try and reproduce
          > >
          > > --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
          > > >
          > > > > Hi found an interesting bug running Havilah.
          > > > > Mithril battleaxes are disabled in the game however a player tried to
          > > make
          > > > > them and its caused a segmentation fault. Thought it would be worth
          > > > > mentioning.
          > > > >
          > > > Odd. When I try it I just get:
          > > >
          > > > Errors during turn:
          > > > Weaponsmith (337): PRODUCE: Can't produce that.
          > > >
          > > > More information on how you got this to happen would be appreciated.
          > > >
          > > > Steve.
          > > >
          > >
          > >
          > >
          > >
          > > ------------------------------------
          > >
          > > To Post a message, send it to: atlantisdev@...
          > > To Unsubscribe, send a blank message to:
          > > atlantisdev-unsubscribe@...! Groups Links
          > >
          > >
          > >
          > >
          >
        • Stephen Baillie
          ... With Marc s assistance I managed to track this down. It appears to be a long-standing bug that most platforms seem to ignore, and only showed up
          Message 4 of 26 , Feb 18, 2013
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            On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
            Hi found an interesting bug running Havilah.

            Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

            With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

            There is now a fix for this available in the github repository.

            On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

            Anthony in particular: do you think changing that order would cause any issues?

            Thanks,

            Steve.

          • Anthony Briggs
            It s been ages since I looked at the code, but I can t think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it
            Message 5 of 26 , Feb 18, 2013
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              It's been ages since I looked at the code, but I can't think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it up and see what's going on.

              Cheers,

              Anthony


              On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...> wrote:
               

              On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
              Hi found an interesting bug running Havilah.

              Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

              With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

              There is now a fix for this available in the github repository.

              On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

              Anthony in particular: do you think changing that order would cause any issues?

              Thanks,

              Steve.


            • wolfiegoth
              Cheers Anthony I will edit the scripts and see what happens :-)
              Message 6 of 26 , Feb 19, 2013
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                Cheers Anthony I will edit the scripts and see what happens :-)

                --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@...> wrote:
                >
                > It's been ages since I looked at the code, but I can't think of a reason
                > off the top of my head. Give it a try and see - if you run into problems I
                > can dig it up and see what's going on.
                >
                > Cheers,
                >
                > Anthony
                >
                >
                > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...>wrote:
                >
                > > **
                > >
                > >
                > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                > >
                > >> **
                > >> Hi found an interesting bug running Havilah.
                > >>
                > >> Mithril battleaxes are disabled in the game however a player tried to
                > >> make them and its caused a segmentation fault. Thought it would be worth
                > >> mentioning.
                > >>
                > > With Marc's assistance I managed to track this down. It appears to be a
                > > long-standing bug that most platforms seem to ignore, and only showed up
                > > intermittently even on the RaspberyyPi.
                > >
                > > There is now a fix for this available in the github repository.
                > >
                > > On a related matter though, Marc is using Thera, and I noticed while
                > > tracking down the bug that Thera processes the times and rumours before the
                > > turn runs - which means that the automatically generated times articles
                > > that Havilah produces will always be missed by it. A cursory look at the
                > > code seems to indicate that it'd be fairly simple to swap the order around,
                > > but I thought I'd ask whether anyone more familiar with Thera than I could
                > > comment on whether this would cause problems with the way Thera works.
                > >
                > > Anthony in particular: do you think changing that order would cause any
                > > issues?
                > >
                > > Thanks,
                > >
                > > Steve.
                > >
                > >
                > >
                >
              • wolfiegoth
                Making the changes dont seem to of caused any issues.... yet :-)
                Message 7 of 26 , Feb 25, 2013
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                  Making the changes dont seem to of caused any issues.... yet :-)

                  --- In atlantisdev@yahoogroups.com, "wolfiegoth" <monsieurmarc@...> wrote:
                  >
                  > Cheers Anthony I will edit the scripts and see what happens :-)
                  >
                  > --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@> wrote:
                  > >
                  > > It's been ages since I looked at the code, but I can't think of a reason
                  > > off the top of my head. Give it a try and see - if you run into problems I
                  > > can dig it up and see what's going on.
                  > >
                  > > Cheers,
                  > >
                  > > Anthony
                  > >
                  > >
                  > > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@>wrote:
                  > >
                  > > > **
                  > > >
                  > > >
                  > > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@> wrote:
                  > > >
                  > > >> **
                  > > >> Hi found an interesting bug running Havilah.
                  > > >>
                  > > >> Mithril battleaxes are disabled in the game however a player tried to
                  > > >> make them and its caused a segmentation fault. Thought it would be worth
                  > > >> mentioning.
                  > > >>
                  > > > With Marc's assistance I managed to track this down. It appears to be a
                  > > > long-standing bug that most platforms seem to ignore, and only showed up
                  > > > intermittently even on the RaspberyyPi.
                  > > >
                  > > > There is now a fix for this available in the github repository.
                  > > >
                  > > > On a related matter though, Marc is using Thera, and I noticed while
                  > > > tracking down the bug that Thera processes the times and rumours before the
                  > > > turn runs - which means that the automatically generated times articles
                  > > > that Havilah produces will always be missed by it. A cursory look at the
                  > > > code seems to indicate that it'd be fairly simple to swap the order around,
                  > > > but I thought I'd ask whether anyone more familiar with Thera than I could
                  > > > comment on whether this would cause problems with the way Thera works.
                  > > >
                  > > > Anthony in particular: do you think changing that order would cause any
                  > > > issues?
                  > > >
                  > > > Thanks,
                  > > >
                  > > > Steve.
                  > > >
                  > > >
                  > > >
                  > >
                  >
                • Stephen Baillie
                  ... And an automatically generated article did make it to the Times sent out.
                  Message 8 of 26 , Feb 25, 2013
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                    Making the changes dont seem to of caused any issues.... yet :-)

                    And an automatically generated article did make it to the Times sent out.

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