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Re: [atlantisdev] Re: My new repositories

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  • Stephen Baillie
    ... Odd. When I try it I just get: Errors during turn: Weaponsmith (337): PRODUCE: Can t produce that. More information on how you got this to happen would be
    Message 1 of 26 , Jan 25, 2013
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      Hi found an interesting bug running Havilah.
      Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

      Odd.  When I try it I just get:

      Errors during turn:
      Weaponsmith (337): PRODUCE: Can't produce that.

      More information on how you got this to happen would be appreciated.

      Steve.

    • wolfiegoth
      I ll archive you up my game files to try and reproduce
      Message 2 of 26 , Jan 26, 2013
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        I'll archive you up my game files to try and reproduce

        --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
        >
        > > Hi found an interesting bug running Havilah.
        > > Mithril battleaxes are disabled in the game however a player tried to make
        > > them and its caused a segmentation fault. Thought it would be worth
        > > mentioning.
        > >
        > Odd. When I try it I just get:
        >
        > Errors during turn:
        > Weaponsmith (337): PRODUCE: Can't produce that.
        >
        > More information on how you got this to happen would be appreciated.
        >
        > Steve.
        >
      • Enno Rehling
        If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a
        Message 3 of 26 , Jan 26, 2013
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          If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a backtrace) or run the server under valgrind and show the output from that, either of those things would likely help somebody who knows the code.

          On Jan 26, 2013 3:56 AM, "wolfiegoth" <monsieurmarc@...> wrote:
          I'll archive you up my game files to try and reproduce

          --- In atlantisdev@yahoogroups.com, Stephen Baillie  wrote:
          >
          > >  Hi found an interesting bug running Havilah.
          > > Mithril battleaxes are disabled in the game however a player tried to make
          > > them and its caused a segmentation fault. Thought it would be worth
          > > mentioning.
          > >
          > Odd.  When I try it I just get:
          >
          > Errors during turn:
          > Weaponsmith (337): PRODUCE: Can't produce that.
          >
          > More information on how you got this to happen would be appreciated.
          >
          > Steve.
          >




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        • wolfiegoth
          I will read up on those tools and do just that. Regards Marc
          Message 4 of 26 , Jan 28, 2013
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            I will read up on those tools and do just that.

            Regards
            Marc

            --- In atlantisdev@yahoogroups.com, Enno Rehling wrote:
            >
            > If you can reproduce a crash like that, either run the server under gdb and
            > get a call stack and some other info after it crashed (the BT command gives
            > you a backtrace) or run the server under valgrind and show the output from
            > that, either of those things would likely help somebody who knows the code.
            > On Jan 26, 2013 3:56 AM, "wolfiegoth" wrote:
            >
            > > I'll archive you up my game files to try and reproduce
            > >
            > > --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
            > > >
            > > > > Hi found an interesting bug running Havilah.
            > > > > Mithril battleaxes are disabled in the game however a player tried to
            > > make
            > > > > them and its caused a segmentation fault. Thought it would be worth
            > > > > mentioning.
            > > > >
            > > > Odd. When I try it I just get:
            > > >
            > > > Errors during turn:
            > > > Weaponsmith (337): PRODUCE: Can't produce that.
            > > >
            > > > More information on how you got this to happen would be appreciated.
            > > >
            > > > Steve.
            > > >
            > >
            > >
            > >
            > >
            > > ------------------------------------
            > >
            > > To Post a message, send it to: atlantisdev@...
            > > To Unsubscribe, send a blank message to:
            > > atlantisdev-unsubscribe@...! Groups Links
            > >
            > >
            > >
            > >
            >
          • Stephen Baillie
            ... With Marc s assistance I managed to track this down. It appears to be a long-standing bug that most platforms seem to ignore, and only showed up
            Message 5 of 26 , Feb 18, 2013
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              On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
              Hi found an interesting bug running Havilah.

              Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

              With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

              There is now a fix for this available in the github repository.

              On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

              Anthony in particular: do you think changing that order would cause any issues?

              Thanks,

              Steve.

            • Anthony Briggs
              It s been ages since I looked at the code, but I can t think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it
              Message 6 of 26 , Feb 18, 2013
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                It's been ages since I looked at the code, but I can't think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it up and see what's going on.

                Cheers,

                Anthony


                On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...> wrote:
                 

                On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                Hi found an interesting bug running Havilah.

                Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

                With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

                There is now a fix for this available in the github repository.

                On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

                Anthony in particular: do you think changing that order would cause any issues?

                Thanks,

                Steve.


              • wolfiegoth
                Cheers Anthony I will edit the scripts and see what happens :-)
                Message 7 of 26 , Feb 19, 2013
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                  Cheers Anthony I will edit the scripts and see what happens :-)

                  --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@...> wrote:
                  >
                  > It's been ages since I looked at the code, but I can't think of a reason
                  > off the top of my head. Give it a try and see - if you run into problems I
                  > can dig it up and see what's going on.
                  >
                  > Cheers,
                  >
                  > Anthony
                  >
                  >
                  > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...>wrote:
                  >
                  > > **
                  > >
                  > >
                  > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                  > >
                  > >> **
                  > >> Hi found an interesting bug running Havilah.
                  > >>
                  > >> Mithril battleaxes are disabled in the game however a player tried to
                  > >> make them and its caused a segmentation fault. Thought it would be worth
                  > >> mentioning.
                  > >>
                  > > With Marc's assistance I managed to track this down. It appears to be a
                  > > long-standing bug that most platforms seem to ignore, and only showed up
                  > > intermittently even on the RaspberyyPi.
                  > >
                  > > There is now a fix for this available in the github repository.
                  > >
                  > > On a related matter though, Marc is using Thera, and I noticed while
                  > > tracking down the bug that Thera processes the times and rumours before the
                  > > turn runs - which means that the automatically generated times articles
                  > > that Havilah produces will always be missed by it. A cursory look at the
                  > > code seems to indicate that it'd be fairly simple to swap the order around,
                  > > but I thought I'd ask whether anyone more familiar with Thera than I could
                  > > comment on whether this would cause problems with the way Thera works.
                  > >
                  > > Anthony in particular: do you think changing that order would cause any
                  > > issues?
                  > >
                  > > Thanks,
                  > >
                  > > Steve.
                  > >
                  > >
                  > >
                  >
                • wolfiegoth
                  Making the changes dont seem to of caused any issues.... yet :-)
                  Message 8 of 26 , Feb 25, 2013
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                    Making the changes dont seem to of caused any issues.... yet :-)

                    --- In atlantisdev@yahoogroups.com, "wolfiegoth" <monsieurmarc@...> wrote:
                    >
                    > Cheers Anthony I will edit the scripts and see what happens :-)
                    >
                    > --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@> wrote:
                    > >
                    > > It's been ages since I looked at the code, but I can't think of a reason
                    > > off the top of my head. Give it a try and see - if you run into problems I
                    > > can dig it up and see what's going on.
                    > >
                    > > Cheers,
                    > >
                    > > Anthony
                    > >
                    > >
                    > > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@>wrote:
                    > >
                    > > > **
                    > > >
                    > > >
                    > > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@> wrote:
                    > > >
                    > > >> **
                    > > >> Hi found an interesting bug running Havilah.
                    > > >>
                    > > >> Mithril battleaxes are disabled in the game however a player tried to
                    > > >> make them and its caused a segmentation fault. Thought it would be worth
                    > > >> mentioning.
                    > > >>
                    > > > With Marc's assistance I managed to track this down. It appears to be a
                    > > > long-standing bug that most platforms seem to ignore, and only showed up
                    > > > intermittently even on the RaspberyyPi.
                    > > >
                    > > > There is now a fix for this available in the github repository.
                    > > >
                    > > > On a related matter though, Marc is using Thera, and I noticed while
                    > > > tracking down the bug that Thera processes the times and rumours before the
                    > > > turn runs - which means that the automatically generated times articles
                    > > > that Havilah produces will always be missed by it. A cursory look at the
                    > > > code seems to indicate that it'd be fairly simple to swap the order around,
                    > > > but I thought I'd ask whether anyone more familiar with Thera than I could
                    > > > comment on whether this would cause problems with the way Thera works.
                    > > >
                    > > > Anthony in particular: do you think changing that order would cause any
                    > > > issues?
                    > > >
                    > > > Thanks,
                    > > >
                    > > > Steve.
                    > > >
                    > > >
                    > > >
                    > >
                    >
                  • Stephen Baillie
                    ... And an automatically generated article did make it to the Times sent out.
                    Message 9 of 26 , Feb 25, 2013
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                      Making the changes dont seem to of caused any issues.... yet :-)

                      And an automatically generated article did make it to the Times sent out.

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