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Re: My new repositories

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  • wolfiegoth
    Hi found an interesting bug running Havilah. Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation
    Message 1 of 26 , Jan 25, 2013
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      Hi found an interesting bug running Havilah.
      Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

      Marc

      --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
      >
      > > No cities that sounds interesting I still no problems with my running
      > > copy though the map system that mimics globes was a little confusing at
      > > first as I hadnt seen that before.
      > >
      > No STARTING cities, not no cities - so no special cities with unlimited
      > markets and extra-strength city guards. It still tries to start players
      > in cities, but randomly chosen ones rather than dumping everyone together.
      >
      > And yes, the icosahedral world setting did confuse a few people. You can
      > turn that off in havilah/rules.cpp if you like - look for
      > the ICOSAHEDRAL_WORLD entry and change it to 0. I happen to like it (but
      > then, I would).
      >
      > > Do any of the gui clients work well with Havilah? Are there any issues you
      > > want me to look out for?
      > >
      > I used Atlantis Little Helper (ALH) with Havilah, and it worked fine.
      > There's an updated version on http://www.shadowlandgames.com/ that copes
      > with some of the map irregularities :-)
      >
      > Steve.
      >
    • Stephen Baillie
      ... Odd. When I try it I just get: Errors during turn: Weaponsmith (337): PRODUCE: Can t produce that. More information on how you got this to happen would be
      Message 2 of 26 , Jan 25, 2013
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        Hi found an interesting bug running Havilah.
        Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

        Odd.  When I try it I just get:

        Errors during turn:
        Weaponsmith (337): PRODUCE: Can't produce that.

        More information on how you got this to happen would be appreciated.

        Steve.

      • wolfiegoth
        I ll archive you up my game files to try and reproduce
        Message 3 of 26 , Jan 26, 2013
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          I'll archive you up my game files to try and reproduce

          --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
          >
          > > Hi found an interesting bug running Havilah.
          > > Mithril battleaxes are disabled in the game however a player tried to make
          > > them and its caused a segmentation fault. Thought it would be worth
          > > mentioning.
          > >
          > Odd. When I try it I just get:
          >
          > Errors during turn:
          > Weaponsmith (337): PRODUCE: Can't produce that.
          >
          > More information on how you got this to happen would be appreciated.
          >
          > Steve.
          >
        • Enno Rehling
          If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a
          Message 4 of 26 , Jan 26, 2013
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            If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a backtrace) or run the server under valgrind and show the output from that, either of those things would likely help somebody who knows the code.

            On Jan 26, 2013 3:56 AM, "wolfiegoth" <monsieurmarc@...> wrote:
            I'll archive you up my game files to try and reproduce

            --- In atlantisdev@yahoogroups.com, Stephen Baillie  wrote:
            >
            > >  Hi found an interesting bug running Havilah.
            > > Mithril battleaxes are disabled in the game however a player tried to make
            > > them and its caused a segmentation fault. Thought it would be worth
            > > mentioning.
            > >
            > Odd.  When I try it I just get:
            >
            > Errors during turn:
            > Weaponsmith (337): PRODUCE: Can't produce that.
            >
            > More information on how you got this to happen would be appreciated.
            >
            > Steve.
            >




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          • wolfiegoth
            I will read up on those tools and do just that. Regards Marc
            Message 5 of 26 , Jan 28, 2013
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              I will read up on those tools and do just that.

              Regards
              Marc

              --- In atlantisdev@yahoogroups.com, Enno Rehling wrote:
              >
              > If you can reproduce a crash like that, either run the server under gdb and
              > get a call stack and some other info after it crashed (the BT command gives
              > you a backtrace) or run the server under valgrind and show the output from
              > that, either of those things would likely help somebody who knows the code.
              > On Jan 26, 2013 3:56 AM, "wolfiegoth" wrote:
              >
              > > I'll archive you up my game files to try and reproduce
              > >
              > > --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
              > > >
              > > > > Hi found an interesting bug running Havilah.
              > > > > Mithril battleaxes are disabled in the game however a player tried to
              > > make
              > > > > them and its caused a segmentation fault. Thought it would be worth
              > > > > mentioning.
              > > > >
              > > > Odd. When I try it I just get:
              > > >
              > > > Errors during turn:
              > > > Weaponsmith (337): PRODUCE: Can't produce that.
              > > >
              > > > More information on how you got this to happen would be appreciated.
              > > >
              > > > Steve.
              > > >
              > >
              > >
              > >
              > >
              > > ------------------------------------
              > >
              > > To Post a message, send it to: atlantisdev@...
              > > To Unsubscribe, send a blank message to:
              > > atlantisdev-unsubscribe@...! Groups Links
              > >
              > >
              > >
              > >
              >
            • Stephen Baillie
              ... With Marc s assistance I managed to track this down. It appears to be a long-standing bug that most platforms seem to ignore, and only showed up
              Message 6 of 26 , Feb 18, 2013
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                On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                Hi found an interesting bug running Havilah.

                Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

                With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

                There is now a fix for this available in the github repository.

                On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

                Anthony in particular: do you think changing that order would cause any issues?

                Thanks,

                Steve.

              • Anthony Briggs
                It s been ages since I looked at the code, but I can t think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it
                Message 7 of 26 , Feb 18, 2013
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                  It's been ages since I looked at the code, but I can't think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it up and see what's going on.

                  Cheers,

                  Anthony


                  On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...> wrote:
                   

                  On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                  Hi found an interesting bug running Havilah.

                  Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

                  With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

                  There is now a fix for this available in the github repository.

                  On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

                  Anthony in particular: do you think changing that order would cause any issues?

                  Thanks,

                  Steve.


                • wolfiegoth
                  Cheers Anthony I will edit the scripts and see what happens :-)
                  Message 8 of 26 , Feb 19, 2013
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                    Cheers Anthony I will edit the scripts and see what happens :-)

                    --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@...> wrote:
                    >
                    > It's been ages since I looked at the code, but I can't think of a reason
                    > off the top of my head. Give it a try and see - if you run into problems I
                    > can dig it up and see what's going on.
                    >
                    > Cheers,
                    >
                    > Anthony
                    >
                    >
                    > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...>wrote:
                    >
                    > > **
                    > >
                    > >
                    > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                    > >
                    > >> **
                    > >> Hi found an interesting bug running Havilah.
                    > >>
                    > >> Mithril battleaxes are disabled in the game however a player tried to
                    > >> make them and its caused a segmentation fault. Thought it would be worth
                    > >> mentioning.
                    > >>
                    > > With Marc's assistance I managed to track this down. It appears to be a
                    > > long-standing bug that most platforms seem to ignore, and only showed up
                    > > intermittently even on the RaspberyyPi.
                    > >
                    > > There is now a fix for this available in the github repository.
                    > >
                    > > On a related matter though, Marc is using Thera, and I noticed while
                    > > tracking down the bug that Thera processes the times and rumours before the
                    > > turn runs - which means that the automatically generated times articles
                    > > that Havilah produces will always be missed by it. A cursory look at the
                    > > code seems to indicate that it'd be fairly simple to swap the order around,
                    > > but I thought I'd ask whether anyone more familiar with Thera than I could
                    > > comment on whether this would cause problems with the way Thera works.
                    > >
                    > > Anthony in particular: do you think changing that order would cause any
                    > > issues?
                    > >
                    > > Thanks,
                    > >
                    > > Steve.
                    > >
                    > >
                    > >
                    >
                  • wolfiegoth
                    Making the changes dont seem to of caused any issues.... yet :-)
                    Message 9 of 26 , Feb 25, 2013
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                      Making the changes dont seem to of caused any issues.... yet :-)

                      --- In atlantisdev@yahoogroups.com, "wolfiegoth" <monsieurmarc@...> wrote:
                      >
                      > Cheers Anthony I will edit the scripts and see what happens :-)
                      >
                      > --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@> wrote:
                      > >
                      > > It's been ages since I looked at the code, but I can't think of a reason
                      > > off the top of my head. Give it a try and see - if you run into problems I
                      > > can dig it up and see what's going on.
                      > >
                      > > Cheers,
                      > >
                      > > Anthony
                      > >
                      > >
                      > > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@>wrote:
                      > >
                      > > > **
                      > > >
                      > > >
                      > > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@> wrote:
                      > > >
                      > > >> **
                      > > >> Hi found an interesting bug running Havilah.
                      > > >>
                      > > >> Mithril battleaxes are disabled in the game however a player tried to
                      > > >> make them and its caused a segmentation fault. Thought it would be worth
                      > > >> mentioning.
                      > > >>
                      > > > With Marc's assistance I managed to track this down. It appears to be a
                      > > > long-standing bug that most platforms seem to ignore, and only showed up
                      > > > intermittently even on the RaspberyyPi.
                      > > >
                      > > > There is now a fix for this available in the github repository.
                      > > >
                      > > > On a related matter though, Marc is using Thera, and I noticed while
                      > > > tracking down the bug that Thera processes the times and rumours before the
                      > > > turn runs - which means that the automatically generated times articles
                      > > > that Havilah produces will always be missed by it. A cursory look at the
                      > > > code seems to indicate that it'd be fairly simple to swap the order around,
                      > > > but I thought I'd ask whether anyone more familiar with Thera than I could
                      > > > comment on whether this would cause problems with the way Thera works.
                      > > >
                      > > > Anthony in particular: do you think changing that order would cause any
                      > > > issues?
                      > > >
                      > > > Thanks,
                      > > >
                      > > > Steve.
                      > > >
                      > > >
                      > > >
                      > >
                      >
                    • Stephen Baillie
                      ... And an automatically generated article did make it to the Times sent out.
                      Message 10 of 26 , Feb 25, 2013
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                        Making the changes dont seem to of caused any issues.... yet :-)

                        And an automatically generated article did make it to the Times sent out.

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