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Re: [atlantisdev] Re: My new repositories

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  • Larry Stanbery
    Yeah- we ve wanted it for years. =) Thought I d pop by and say hi. =)
    Message 1 of 26 , Jan 16, 2013

      Yeah- we've wanted it for years. =)
      Thought I'd pop by and say hi. =)

      On Jan 16, 2013 6:16 PM, "Andrey Repin" <hell-for-yahoo@...> wrote:
      Greetings, Anthony Briggs!

      AB> Har, people have been talking about config files for years! From back in
      AB> the mists of time when JT was still maintainer ;)

      Also, this.
      I'm a member of this list since Jan, 2001 (that's over twelve years already),
      and the idea wasn't new even then.


      --
      WBR,
       Andrey Repin (hell-for-yahoo@...) 17.01.2013, <02:57>
      Sorry for my terrible english...



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    • wolfiegoth
      Hi found an interesting bug running Havilah. Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation
      Message 2 of 26 , Jan 25, 2013
        Hi found an interesting bug running Havilah.
        Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

        Marc

        --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
        >
        > > No cities that sounds interesting I still no problems with my running
        > > copy though the map system that mimics globes was a little confusing at
        > > first as I hadnt seen that before.
        > >
        > No STARTING cities, not no cities - so no special cities with unlimited
        > markets and extra-strength city guards. It still tries to start players
        > in cities, but randomly chosen ones rather than dumping everyone together.
        >
        > And yes, the icosahedral world setting did confuse a few people. You can
        > turn that off in havilah/rules.cpp if you like - look for
        > the ICOSAHEDRAL_WORLD entry and change it to 0. I happen to like it (but
        > then, I would).
        >
        > > Do any of the gui clients work well with Havilah? Are there any issues you
        > > want me to look out for?
        > >
        > I used Atlantis Little Helper (ALH) with Havilah, and it worked fine.
        > There's an updated version on http://www.shadowlandgames.com/ that copes
        > with some of the map irregularities :-)
        >
        > Steve.
        >
      • Stephen Baillie
        ... Odd. When I try it I just get: Errors during turn: Weaponsmith (337): PRODUCE: Can t produce that. More information on how you got this to happen would be
        Message 3 of 26 , Jan 25, 2013
           

          Hi found an interesting bug running Havilah.
          Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

          Odd.  When I try it I just get:

          Errors during turn:
          Weaponsmith (337): PRODUCE: Can't produce that.

          More information on how you got this to happen would be appreciated.

          Steve.

        • wolfiegoth
          I ll archive you up my game files to try and reproduce
          Message 4 of 26 , Jan 26, 2013
            I'll archive you up my game files to try and reproduce

            --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
            >
            > > Hi found an interesting bug running Havilah.
            > > Mithril battleaxes are disabled in the game however a player tried to make
            > > them and its caused a segmentation fault. Thought it would be worth
            > > mentioning.
            > >
            > Odd. When I try it I just get:
            >
            > Errors during turn:
            > Weaponsmith (337): PRODUCE: Can't produce that.
            >
            > More information on how you got this to happen would be appreciated.
            >
            > Steve.
            >
          • Enno Rehling
            If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a
            Message 5 of 26 , Jan 26, 2013

              If you can reproduce a crash like that, either run the server under gdb and get a call stack and some other info after it crashed (the BT command gives you a backtrace) or run the server under valgrind and show the output from that, either of those things would likely help somebody who knows the code.

              On Jan 26, 2013 3:56 AM, "wolfiegoth" <monsieurmarc@...> wrote:
              I'll archive you up my game files to try and reproduce

              --- In atlantisdev@yahoogroups.com, Stephen Baillie  wrote:
              >
              > >  Hi found an interesting bug running Havilah.
              > > Mithril battleaxes are disabled in the game however a player tried to make
              > > them and its caused a segmentation fault. Thought it would be worth
              > > mentioning.
              > >
              > Odd.  When I try it I just get:
              >
              > Errors during turn:
              > Weaponsmith (337): PRODUCE: Can't produce that.
              >
              > More information on how you got this to happen would be appreciated.
              >
              > Steve.
              >




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            • wolfiegoth
              I will read up on those tools and do just that. Regards Marc
              Message 6 of 26 , Jan 28, 2013
                I will read up on those tools and do just that.

                Regards
                Marc

                --- In atlantisdev@yahoogroups.com, Enno Rehling wrote:
                >
                > If you can reproduce a crash like that, either run the server under gdb and
                > get a call stack and some other info after it crashed (the BT command gives
                > you a backtrace) or run the server under valgrind and show the output from
                > that, either of those things would likely help somebody who knows the code.
                > On Jan 26, 2013 3:56 AM, "wolfiegoth" wrote:
                >
                > > I'll archive you up my game files to try and reproduce
                > >
                > > --- In atlantisdev@yahoogroups.com, Stephen Baillie wrote:
                > > >
                > > > > Hi found an interesting bug running Havilah.
                > > > > Mithril battleaxes are disabled in the game however a player tried to
                > > make
                > > > > them and its caused a segmentation fault. Thought it would be worth
                > > > > mentioning.
                > > > >
                > > > Odd. When I try it I just get:
                > > >
                > > > Errors during turn:
                > > > Weaponsmith (337): PRODUCE: Can't produce that.
                > > >
                > > > More information on how you got this to happen would be appreciated.
                > > >
                > > > Steve.
                > > >
                > >
                > >
                > >
                > >
                > > ------------------------------------
                > >
                > > To Post a message, send it to: atlantisdev@...
                > > To Unsubscribe, send a blank message to:
                > > atlantisdev-unsubscribe@...! Groups Links
                > >
                > >
                > >
                > >
                >
              • Stephen Baillie
                ... With Marc s assistance I managed to track this down. It appears to be a long-standing bug that most platforms seem to ignore, and only showed up
                Message 7 of 26 , Feb 18, 2013
                  On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                  Hi found an interesting bug running Havilah.

                  Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

                  With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

                  There is now a fix for this available in the github repository.

                  On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

                  Anthony in particular: do you think changing that order would cause any issues?

                  Thanks,

                  Steve.

                • Anthony Briggs
                  It s been ages since I looked at the code, but I can t think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it
                  Message 8 of 26 , Feb 18, 2013
                    It's been ages since I looked at the code, but I can't think of a reason off the top of my head. Give it a try and see - if you run into problems I can dig it up and see what's going on.

                    Cheers,

                    Anthony


                    On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...> wrote:
                     

                    On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                    Hi found an interesting bug running Havilah.

                    Mithril battleaxes are disabled in the game however a player tried to make them and its caused a segmentation fault. Thought it would be worth mentioning.

                    With Marc's assistance I managed to track this down.  It appears to be a long-standing bug that most platforms seem to ignore, and only showed up intermittently even on the RaspberyyPi.

                    There is now a fix for this available in the github repository.

                    On a related matter though, Marc is using Thera, and I noticed while tracking down the bug that Thera processes the times and rumours before the turn runs - which means that the automatically generated times articles that Havilah produces will always be missed by it.  A cursory look at the code seems to indicate that it'd be fairly simple to swap the order around, but I thought I'd ask whether anyone more familiar with Thera than I could comment on whether this would cause problems with the way Thera works.

                    Anthony in particular: do you think changing that order would cause any issues?

                    Thanks,

                    Steve.


                  • wolfiegoth
                    Cheers Anthony I will edit the scripts and see what happens :-)
                    Message 9 of 26 , Feb 19, 2013
                      Cheers Anthony I will edit the scripts and see what happens :-)

                      --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@...> wrote:
                      >
                      > It's been ages since I looked at the code, but I can't think of a reason
                      > off the top of my head. Give it a try and see - if you run into problems I
                      > can dig it up and see what's going on.
                      >
                      > Cheers,
                      >
                      > Anthony
                      >
                      >
                      > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@...>wrote:
                      >
                      > > **
                      > >
                      > >
                      > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@...> wrote:
                      > >
                      > >> **
                      > >> Hi found an interesting bug running Havilah.
                      > >>
                      > >> Mithril battleaxes are disabled in the game however a player tried to
                      > >> make them and its caused a segmentation fault. Thought it would be worth
                      > >> mentioning.
                      > >>
                      > > With Marc's assistance I managed to track this down. It appears to be a
                      > > long-standing bug that most platforms seem to ignore, and only showed up
                      > > intermittently even on the RaspberyyPi.
                      > >
                      > > There is now a fix for this available in the github repository.
                      > >
                      > > On a related matter though, Marc is using Thera, and I noticed while
                      > > tracking down the bug that Thera processes the times and rumours before the
                      > > turn runs - which means that the automatically generated times articles
                      > > that Havilah produces will always be missed by it. A cursory look at the
                      > > code seems to indicate that it'd be fairly simple to swap the order around,
                      > > but I thought I'd ask whether anyone more familiar with Thera than I could
                      > > comment on whether this would cause problems with the way Thera works.
                      > >
                      > > Anthony in particular: do you think changing that order would cause any
                      > > issues?
                      > >
                      > > Thanks,
                      > >
                      > > Steve.
                      > >
                      > >
                      > >
                      >
                    • wolfiegoth
                      Making the changes dont seem to of caused any issues.... yet :-)
                      Message 10 of 26 , Feb 25, 2013
                        Making the changes dont seem to of caused any issues.... yet :-)

                        --- In atlantisdev@yahoogroups.com, "wolfiegoth" <monsieurmarc@...> wrote:
                        >
                        > Cheers Anthony I will edit the scripts and see what happens :-)
                        >
                        > --- In atlantisdev@yahoogroups.com, Anthony Briggs <anthony.briggs@> wrote:
                        > >
                        > > It's been ages since I looked at the code, but I can't think of a reason
                        > > off the top of my head. Give it a try and see - if you run into problems I
                        > > can dig it up and see what's going on.
                        > >
                        > > Cheers,
                        > >
                        > > Anthony
                        > >
                        > >
                        > > On 18 February 2013 23:22, Stephen Baillie <stephen.baillie@>wrote:
                        > >
                        > > > **
                        > > >
                        > > >
                        > > > On 26 January 2013 02:23, wolfiegoth <monsieurmarc@> wrote:
                        > > >
                        > > >> **
                        > > >> Hi found an interesting bug running Havilah.
                        > > >>
                        > > >> Mithril battleaxes are disabled in the game however a player tried to
                        > > >> make them and its caused a segmentation fault. Thought it would be worth
                        > > >> mentioning.
                        > > >>
                        > > > With Marc's assistance I managed to track this down. It appears to be a
                        > > > long-standing bug that most platforms seem to ignore, and only showed up
                        > > > intermittently even on the RaspberyyPi.
                        > > >
                        > > > There is now a fix for this available in the github repository.
                        > > >
                        > > > On a related matter though, Marc is using Thera, and I noticed while
                        > > > tracking down the bug that Thera processes the times and rumours before the
                        > > > turn runs - which means that the automatically generated times articles
                        > > > that Havilah produces will always be missed by it. A cursory look at the
                        > > > code seems to indicate that it'd be fairly simple to swap the order around,
                        > > > but I thought I'd ask whether anyone more familiar with Thera than I could
                        > > > comment on whether this would cause problems with the way Thera works.
                        > > >
                        > > > Anthony in particular: do you think changing that order would cause any
                        > > > issues?
                        > > >
                        > > > Thanks,
                        > > >
                        > > > Steve.
                        > > >
                        > > >
                        > > >
                        > >
                        >
                      • Stephen Baillie
                        ... And an automatically generated article did make it to the Times sent out.
                        Message 11 of 26 , Feb 25, 2013
                           

                          Making the changes dont seem to of caused any issues.... yet :-)

                          And an automatically generated article did make it to the Times sent out.

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