Re: Just a couple of little experiments....
- --- In firstname.lastname@example.org, Stephen Baillie <stephen.baillie@...> wrote:
>I was thinking one item per spell.
> > Might be a bit too expensive (terms of cost, time, and weight)
> > create magic anvil [MANV] 1: A mage with this skill has a 20 percent
> > times their level chance to create a magic anvil [MANV] via magic at
> > a cost of 20 iron [IRON] and 200 silver [SILV]. To use this spell,
> > the mage should CAST Create_Magic_Anvil. This skill requires
> > artifact lore [ARTI] 3, enchant swords [ESWO] 3 and fire [FIRE] 1 to
> > begin to study. This skill costs 100 silver per month of study.
> > magic anvil [MANV], weight 500. This item allows its possessor to CAST
> > the enchant swords spell as if their skill in enchant swords was the
> > highest of their pattern, force and spirit skills, up to a maximum
> > of level 3. This item may only be used by a mage or an acolyte.
> The main problem with that is that currently an item can only grant one
> skill, and this would have to grant 3. The data structures could be
> expanded to allow more, but I'm not sure I'd want acolytes/apprentices to
> have this ability anyway.
Magic anvil for the ESWO
then a magic forge for EARM
I made the weight 500 to more effectively immobilize the acolyte.
Perhaps make the max level 1 (or 2 like the cornucopia)
>In your copious free time?
> > This is right in line though:
> > enchant shields [ESHD] 1: A mage with this skill may create 5 times
> > their level in mithril shields [MSHD] via magic at a cost of iron
> > shield [ISHD]. To use this spell, the mage should CAST
> > Enchant_Shields. This skill requires artifact lore [ARTI] 1 to begin
> > to study. This skill costs 100 silver per month of study.
> Indeed it is. I should have created something along those lines when I
> enabled shields. Maybe I'll do that when I get some time :-/