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RE: [atlantisdev] Fishing Skill

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  • James Tolley
    The Landlords variant (www.magicdeep.com) has replaced Sailing and Fishing with Seacraft which does exactly what you re suggesting. (It s also replaced Hunting
    Message 1 of 8 , Apr 12, 2012

      The Landlords variant (www.magicdeep.com) has replaced Sailing and Fishing with Seacraft which does exactly what you’re suggesting. (It’s also replaced Hunting and Herb Lore with Forestry)

       

      From: atlantisdev@yahoogroups.com [mailto:atlantisdev@yahoogroups.com] On Behalf Of aqwinsor
      Sent: 12 April 2012 15:57
      To: atlantisdev@yahoogroups.com
      Subject: [atlantisdev] Fishing Skill

       

       

      I haven't seen much fishing in games, has anyone?

      I'm thinking of eliminating the skill, and have SAILing be used instead.

      Thoughts?

    • Jorge Garciasevilla López
      Yes, this would make the fishing skill more useful and more realistic, you have to have food on ships to be able to survive, so you either fish or head for
      Message 2 of 8 , Apr 12, 2012
         Yes, this would make the fishing skill more useful and more realistic, you have to have food on ships to be able to survive, so you either fish or head for land every so often to gather supplies.

        On Thu, Apr 12, 2012 at 11:24 AM, Gabi Broetzmann <gczerniak@...> wrote:
         

        Hi,
        In our game, fishing is used very often. I would go so far to say, that
        nobody can eat silver. to use silver in land regions is easy to explain,
        the unit can buy food from peasants.
        But who will sell you food on the ocean?
        In this case, fishing would be very important to survive.
        My suggestion: keep fishing and don't allow units to eat silver on
        the ocean.
        Best Reagards: Gabi


      • jtolley@ginger-wizard.co.uk
        I d be interested in seeing a game where most hexes had a food market and silver couldn t be used directly for maintenance. Armies could only consume food
        Message 3 of 8 , Apr 12, 2012
          I'd be interested in seeing a game where most hexes had a food market and silver couldn't be used directly for maintenance.

          Armies could only consume food items and food would automatically be purchased if there was a shortfall.

          You'd have to drastically increase available production but it would provide an interesting cap on how big an army you could support without wagonloads of food.

          J.
          Sent using BlackBerry

          From: Jorge Garciasevilla López <jorge@...>
          Sender: atlantisdev@yahoogroups.com
          Date: Thu, 12 Apr 2012 11:37:23 -0500
          To: <atlantisdev@yahoogroups.com>
          ReplyTo: atlantisdev@yahoogroups.com
          Subject: Re: [atlantisdev] Fishing Skill

           

           Yes, this would make the fishing skill more useful and more realistic, you have to have food on ships to be able to survive, so you either fish or head for land every so often to gather supplies.

          On Thu, Apr 12, 2012 at 11:24 AM, Gabi Broetzmann <gczerniak@...> wrote:
           

          Hi,
          In our game, fishing is used very often. I would go so far to say, that
          nobody can eat silver. to use silver in land regions is easy to explain,
          the unit can buy food from peasants.
          But who will sell you food on the ocean?
          In this case, fishing would be very important to survive.
          My suggestion: keep fishing and don't allow units to eat silver on
          the ocean.
          Best Reagards: Gabi


        • stabliser
          Well I think this is a question for each GM to decide for themself and would be much easier to allow GMs to pick and choose if the gamedata was out of the code
          Message 4 of 8 , Apr 12, 2012
            Well I think this is a question for each GM to decide for themself and would be much easier to allow GMs to pick and choose if the gamedata was out of the code (pet rant :) )

            In most games of atlantis that allow eating silver I doubt fishing gets used unless the units on the ship run out of silver and have to fish until rescued, but since they are out of silver they cant study fishing - Awwww...

            --- In atlantisdev@yahoogroups.com, "aqwinsor" <aqwinsor@...> wrote:
            >
            > I haven't seen much fishing in games, has anyone?
            >
            > I'm thinking of eliminating the skill, and have SAILing be used instead.
            >
            >
            > Thoughts?
            >
          • mshariy
            So perhaps in the sea there are friendly mermen who sell food for the silver, what is the big deal? There is already way too much micromanagement in Atlantis,
            Message 5 of 8 , Apr 12, 2012
              So perhaps in the sea there are friendly mermen who sell food for the silver, what is the big deal?

              There is already way too much micromanagement in Atlantis, I could not stay spending hours per turn doing routine stuff like distributing money/goods between hexes.
              And training fishermen to provide food support on the water? Effectively it just reduces boats capacity and adds a bit of headache.

              Cheers,
              Max

              --- In atlantisdev@yahoogroups.com, "Gabi Broetzmann" <gczerniak@...> wrote:
              >
              > Hi,
              > In our game, fishing is used very often. I would go so far to say, that
              > nobody can eat silver. to use silver in land regions is easy to explain,
              > the unit can buy food from peasants.
              > But who will sell you food on the ocean?
              > In this case, fishing would be very important to survive.
              > My suggestion: keep fishing and don't allow units to eat silver on
              > the ocean.
              > Best Reagards: Gabi
              >
            • Stephen Baillie
              ... That goal was actually why I put in the minimum food requirements, and the create food spell. I m concerned that it d need a bunch more balancing to make
              Message 6 of 8 , May 3, 2012
                 

                I'd be interested in seeing a game where most hexes had a food market and silver couldn't be used directly for maintenance.

                That goal was actually why I put in the minimum food requirements, and the create food spell.  I'm concerned that it'd need a bunch more balancing to make it workable (and would certainly shift the balance of power toward trade factions, which could be good as they tend to be less powerful at the moment than the other types).  Maybe when this test game is finished I'll run something more experimental.

                It'd probably also need silver production to be toned down, since it wouldn't be needed as much for maintenance any more.

                Steve.

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