Re: New file uploaded to atlantisdev
- Does anyone know if this game ever got going???
Or if there's the source anywhere???
--- In firstname.lastname@example.org, "bioboobies" <biodave@...> wrote:
> Sucking up to the GM won't work...!
> As for the Atlantis I've been working on - Japanese based Bushido type mod based on similar code to what Val was working on. I've called it Way of the Sword (WOTS) and only need a place to host/run it. Val will probably help set it up on his box and we can go from there.
> In a nutshell, faction points allow you to have specialist leaders - WAR = samurai, TRADE = merchant, STEALTH = ninja and MAGIC = sorcerors. These guys are more "hardcore" than the normal leaders and have their own skill paths to learn.
> Samurai are the only TACT 5 units and have special combat and summoning skills.
> Ninja are the only units that can assassinate and learn to OBSE/STEA 5, in addition to other ninja abilities.
> Sorcerors are essentially mages with access to some high level spells.
> Merchants have the quartermaster skills, advanced "making" skills and are the only units that can make magic items/artifacts.
> I still need to work on ships and boats, with a few bug fixes pending.
> I'll upload the latest REPORT file.
Game didn't get going, but I can certainly start one up. There is source, but it does need a few fixes.
There was a lot of fixes done for a variant, and I have to integrate them.
Send me an email if interested.Were these my recent changes to the v5 trunk (now v5.1, since I changed the save file format a bit)? If so, I'd be happy to discuss integration...