Re: EoFS PBeM game based on pyAtlantis engine
- Those games rocked... I think I'd be in to help on this...
Also, you mentioned a java server for Atlantis. Who is working on that?
--- In firstname.lastname@example.org, tadis iyhael <iyhael@...> wrote:
> Disclaimer: This is by no means a design thread. I do not want to
start another discussion about flying dragon units, heroes, special
artifacts. It is also not a mail about Atlantis as a game.
> Hi all,
> I was wondering how many people are lurking around like me and watch
Anthony making the new shiny engine in python. Are there still some
> people that have some itching fingers when it comes to the design
and production of a pbem game?
> Me, I was lurking around a long time. From time to time, I contacted
some Atlantis players and developers. And I feel that while many
> people are interested to do something, they either often tend to
repeat the Atlantis story again, or they do not have enough manpower
> and time to complete a project.
> Personally, I am fed up of with Atlantis due to various reasons .
Also, I think that there will be a very nice java based engine
> availible soon - including a webclient . This somehow eliminates
the need for me to go further and hack around in the Atlantis
> rulesets, or try to iron out it"s many "features".
> However, what intrigues me is the re-design and implementation of
two old classics, namely the turn based graphical game 'Emperror of the
> Fading Suns' from Hollistic and the nice civilization based pbem
game 'Prometheus' by M. Kettner. Both games had fundamental flaws, but
> contained some great design ideas.
> 1) simultanous movement of all factions in a turn
> Essentially, the entire EoFS gameplay had to be revamped because of
> this feature: economy, military, voting, etc. However, it would make
> those games much faster.
> 2) Adaptation to the pybem engine
> 3) graphical turn display (see prometheus)
> The report from the engine is parsed and transferred into a
graphical map output, giving something like the jpg image of the
> map of the EOFS game. Units are displayed as icons, and each
planetery/space map is commented with some text. I do understand that
such a project would require a lot of effort, and I would find it only
doable with a larger group of interested people, who would contribute
not only ideas, but also code, graphics, testing, and so on, and I
wonder if we have the potential here to do such a project, or if the
group had run dry of active game developers.
>  search the list. There are plenty of reasons :)
>  type "menouthis pbem" into your favourite search engine
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