Re: Atlantis/Arcadia question
> But has anyone managed to compile arcadia yet? It looks like itneeds to
> have some manual setup. I've copied the files out to the maindirectory,
> which seems to help, but the compiler is still complaining aboutHello Anthony,
> EXCLUSIVE and IT_SHIELD. I suspect that this is because those items
I do not know which version of Arcadia You have and where You have
obtained it from, but given some time, I could get access to the
latest source and send it to You. Alternatively, if You want to have
a faster code deliver, You might want to contact Jan Retniema, to who
I have send the latest version of the code. Also, the coder, Bradley
(he is listed here by the alias starstrike) could supply You the
> Does anyone know exactly when Arcadia last compiled/was branched? IfThe branching occured after the second game: a quite buggy 5.0 code
> not, I'll go and dig back through the code.
was used as a base for Arcadia III Nylandor. Looking at the website
http://arcadia.harmus.de this was March 2004. The latest Arcadia code
is a result of constant change and improvement of the arc3 code.
I hope that helped.
- One more thing:
Note that many bug reports for Atlantis 5.0 came from the Arcadia
development and testgames. One can say that beside the (many..)
specific features of Arcadia, the Atlantis 5.0 has been bugfixed along
with it. Credit for that should be given to Bradley/starstrike and the
people who have committed the patches and fixed the bugs.
As for the latest version of Arcadia, it does require some balancing,
especially the magic side of the game. Heroes turned out to become to
strong. Again, I have mentioned all the details about that in an email
to Jan, maybe I can dig it up again.
- Maybe I'm just completely missing the mark... but months later I'm
still having trouble finding the most recent bug free code from anyone.
The only code for Atlantis I can find out there I know is years old
and I'm not sure which bugs has been fixed. Admittedly today I'm
feeling frustrated about a number of things so this is added on to
it. But I'd really like to get a version of code that someone has
used recently to run a game. Perhaps Xanathor or Arno's version.
However all the "fixed/in use" versions appear rather hard to find.
It seems almost as though other people... not being able to find fixed
code grabbed the code and fixed it themselves but none of these fixes
are available here or on the sourceforge...
Or am I just cranky today?
- Valeroth Kyarmentari wrote:
>No, it's not just you. Once the code moved from JT's server, it basically sat
> Maybe I'm just completely missing the mark... but months later I'm
> still having trouble finding the most recent bug free code from anyone.
> The only code for Atlantis I can find out there I know is years old
> and I'm not sure which bugs has been fixed. Admittedly today I'm
> feeling frustrated about a number of things so this is added on to
> it. But I'd really like to get a version of code that someone has
> used recently to run a game. Perhaps Xanathor or Arno's version.
> However all the "fixed/in use" versions appear rather hard to find.
> It seems almost as though other people... not being able to find fixed
> code grabbed the code and fixed it themselves but none of these fixes
> are available here or on the sourceforge...
> Or am I just cranky today?
idle for 2-3 years. That's why I set up atlantis.sf.net:
svn co https://atlantis.svn.sourceforge.net/svnroot/atlantis/trunk atlantis
Note that it doesn't have any of the bugfixes from current or recent games (eg.
Arnos), despite emailing all of the GMs that I can lay my hands on. I've been
meaning to trawl back through the Atlantisdev lists and pull in all of the bug
fixes from Arno, and also do a diff against the arcadia directory looking for
bugs, but free time is a little hard to come by these days :)
I'm also happy to hand out commit access to anyone who wants it.
- Sorry mates, I meant to compile a Bugfix-digest and send it to you
Anthony since you send out your request, but there's allways something
else to do in RL :D I'll try and do it one of these days :D
@Valeroth, I'll send you a zip of my actuall code, hope you can make
anything out of it :)
> Arnos), despite emailing all of the GMs that I can lay my hands on.Eeek. You are so touchy these days, Anthony. As I told You, once I am
back from the end of the world and can lay my hands on the code, You
can take Your hands back from me.