Re: Ship movement
> Ok, so having played a game of atlantis, I'm trying to understand theHaven't seen a reply to this one.
> rationale for ship movement.
> Land movement is hex based, so every unit progresses 1 hex, pays their
> movecost, and then battles and such are determined.
> Ship movement is a ship is moved it's entire movement range, checking
> for blocks in each hex. Then the next ship is chosen.
> Would it be a major impact tactically for ships to move in the same
> format as land? Ie every ship moves 1 hex at a time?
Arcadia uses the movement system you describe with ships and units
moving in synch. Although since a lot of ships in Arcadia have more mp
than units (especially with a windmage), all late movement tends to be
We haven't had any fundamental problems, although it opens up quite
different tactical situations - before, ships could sail in without
land forces being able to move in response in the same turn; and in
Arcadia a land unit can walk to a hex, board a ship midway through the
move cycle, and then sail away with whatever movement the ship has left.