Re: Question/Poll: alphanumeric Id's
- I don't think it's a bad idea, but I kinda like the numeric
designation. The numbers easy to pick out on the report and easy to
write in the orders, plus you can already name & describe each unit
to personalize them (how many other games can boast about that!!!),
so I don't see a real advantage. You also have to ask how much extra
work are you making for yourself? If it's a easy program change,
maybe, if it's a lot of work, probably forget about it.
Just as a aside, I'm excited about the new changes you have made.
Are you planning on posting this as a .exe file to the site? I'm not
a programmer (or I'm just plain lazy, take your pick!) and would like
to experiment with the changes. Just a thought (now who's making
extra work for you!?!).
--- In email@example.com, Jan Rietema <ravanrooke@y...>
> Hi,alphanumeric. The idea is to make the id's more easily memorised by
> Another idea of mine is to replace numeric unit id's with
players. One digit could be easily dropped even for the largest games.
>could have '4bd7' and 'y1s3' or even just letters 'aydk', 'eejh'
> What I mean is, instead of having units '14211' and '14221' etc we
(note that the examples given aren't meant to correspond with each
>perspective? Do some of the old school Atlantis folks feel that this
> Is this desirable from a player perspective? From a client
would disrupt the 'look and feel' aspect too much?
>size in my ah.cfg to make sure I don't mess up unit numbers like 3188
> p.s. if people don't like this I'll just have to raise the font
and 8766 ... :)
- --- In firstname.lastname@example.org, Enno Rehling <enno@d...> wrote:
> Anthony Briggs wrote:automatically.
> > Michael Kelly wrote:
> >>>We can squeeze 1679616 IDs into just four base36-digits that way.
> >>>Eressea has almost half a million units, and noone
> >>>wants to write 6- or
> >>>even 7-digit numers, really.
> >>Actually, I would. Particularly since the game automatically generates
> >>the ID in the template for next turn.
> > What about give orders? attack orders? They're not generated
>Even easier is teach Warrior33 through 45, and far easier to get right.
> Exactly. I was just staying for a night
> at some friends' place, a couple
> that both play Eressea. In the morning,
> they were discussing teach
> orders, each with their laptop ready.
> "Teach my units zu89 hL78 and 5rtk
> in polearms, and ...". That is much nicer with short IDs.