I don't think it's a bad idea, but I kinda like the numeric
designation. The numbers easy to pick out on the report and easy to
write in the orders, plus you can already name & describe each unit
to personalize them (how many other games can boast about that!!!),
so I don't see a real advantage. You also have to ask how much extra
work are you making for yourself? If it's a easy program change,
maybe, if it's a lot of work, probably forget about it.
Just as a aside, I'm excited about the new changes you have made.
Are you planning on posting this as a .exe file to the site? I'm not
a programmer (or I'm just plain lazy, take your pick!) and would like
to experiment with the changes. Just a thought (now who's making
extra work for you!?!).
--- In firstname.lastname@example.org
, Jan Rietema <ravanrooke@y...>
> Another idea of mine is to replace numeric unit id's with
alphanumeric. The idea is to make the id's more easily memorised by
players. One digit could be easily dropped even for the largest games.
> What I mean is, instead of having units '14211' and '14221' etc we
could have '4bd7' and 'y1s3' or even just letters 'aydk', 'eejh'
(note that the examples given aren't meant to correspond with each
> Is this desirable from a player perspective? From a client
perspective? Do some of the old school Atlantis folks feel that this
would disrupt the 'look and feel' aspect too much?
> p.s. if people don't like this I'll just have to raise the font
size in my ah.cfg to make sure I don't mess up unit numbers like 3188
and 8766 ... :)