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Re: [atlantisdev] Core Dump bug in Atlantis?

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  • Anthony Briggs
    ... Ah, like mages, you mean? Now I understand :) ... I ll see what I can do... Ant -- ... HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?!
    Message 1 of 6 , Jul 11, 2003
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      At 1:35 PM +0200 7/11/03, Jan Rietema wrote:
      > > >Don't know why the guard unit would have no weapons, but to fix the
      >> >coredump, just add an if (weapon != -1) {....
      >>
      >> Yeah, I understood all of that. What I meant was why is weapon not
      >> set to anything? I suspect it's because the correct items (men,
      >> swords, etc.) aren't in the unit.
      >
      >Hmmm... I didn't expect guards without weapons (but really I sloppily left
      >out a safety check!). Ben's suggestion would fix it all.

      Ah, like mages, you mean? Now I understand :)

      > > I could add a line as you suggest, but I don't think it would fix the
      >> root cause of the problem (which may well lie elsewhere in the code).
      >
      >No, the root cause is the modified code for city guards I added recently.
      >I'll update the code if you don't beat me to it, Ant!

      I'll see what I can do...

      Ant
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      HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?!
      aBRiGgS@...
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    • Anthony Briggs
      ... Alrighty, that seemed to fix it. Thanks all. Ant -- ... HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! aBRiGgS@IiNEt.nET.aU
      Message 2 of 6 , Jul 12, 2003
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        At 9:32 PM +0800 7/11/03, Anthony Briggs wrote:
        >At 1:35 PM +0200 7/11/03, Jan Rietema wrote:
        > >Hmmm... I didn't expect guards without weapons (but really I sloppily left
        >>out a safety check!). Ben's suggestion would fix it all.
        >
        >Ah, like mages, you mean? Now I understand :)
        >
        >> > I could add a line as you suggest, but I don't think it would fix the
        >>> root cause of the problem (which may well lie elsewhere in the code).
        >>
        >>No, the root cause is the modified code for city guards I added recently.
        >>I'll update the code if you don't beat me to it, Ant!
        >
        >I'll see what I can do...

        Alrighty, that seemed to fix it. Thanks all.

        Ant
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        HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?!
        aBRiGgS@...
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