Re: [atlantisdev] Re: Change of orientation for 5.0?
- From: "wacky_wizard001" <wacky_wizard001@...>
> I don't believe rapping the north to the south is the answer. As if aYeah, this is what I was thinking of.
> unit was to hit the northern boarder and then walk one hex more. It
> would not appear anywhere near the south end of the world. It would
> in fact still be in the north end just 180 degrees around the globe.
> If you really want to simulate the polar caps, then you only need toClever idea altho it would be a bit awkward in terms of presentation as far
> add to sub levels (still part of the surface) that are circular with
> the same diameter, as the map is wide. This way when you go of say
> the north end. You appear at an appropriate edge of the circular map.
> If you cross this directly you only appear half way around the same
> north edge that you left.
as clients are concerned.
>Not being a GM, I definetely will not create any games with this option
>>So again, in the whole idea I can see a lot of overcomplication
>>and no gameplay improvement.
>So don't create any games that use the option. You've stated your
>opinion, which I respect even though I disagree, so the only point IYes, it is not so in the case of a plane with triangular defects. But I
>have to settle with you is whether or not this will demand
>"extra-painfull pain in the ass" for you. Can you yet see that this is
meant the sphere.