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Re: Move over Atlas, here's Helios! ... Hash: SHA1 It's been months since I wrote this email, and I just reached a point in my development where I wanted to re-read it. Some people have asked me
Re: Atlantis .game format ... I'll agree with that part. Lines posted by Art belong to the list of regions part. For each region in ... Nope. The ones posted by Art are from
Re: Atlantis .game format Game::SaveGame() is the main process to save data in game.out file. This method saves general game data (ruleset, year, month, etc) and then call the save
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Re: Atlantis .game format Thanks guys, i will take a look. If you do not mind i will ask more questions later ok?
Re: Atlantis .game format ... Actually, I think it's Game::SaveGame(), and those are the ruleset name, ruleset version, year, month, random seed, next faction to be created, etc. Steve.
Re: Atlantis .game format Yes, a map generator utility could be easily developed from Game::CreateWorld(), saving only the data you really need. On Thu, Jan 23, 2014 at 11:12 AM,
Re: Atlantis .game format This part is written by ARegion::Writeout(Aoutfile *f). This is region name (Wyreth), region number (131072), terrain type (1) and so on. ... -- Salú,
Re: Atlantis .game format ... Have a look at Game::OpenGame() and Game::SaveGame() in game.cpp. Or if you just want the map generation, start with Game::CreateWorld() in world.cpp in
Re: Atlantis .game format GPL is fine for me. I am not very familiar with Atlantis codebase, this why i am asking about format or maybe place where i can read about it. Example: ```
Re: Atlantis .game format Atlantis is licensed under GNU General Public License. As far as you accomplish with the terms of the license you can reuse this code. Atlantis game file
Atlantis .game format Hi guys, I am working on online version of Atlantis and want to reuse Atlantis map generator. Can someone please help me with atlantis .game file format? I
Re: Eressea: Open Source Hail Atlantis! Over the holidays, I finally got around to making all of my game Eressea publicly available. Up until then, only a reduced version of the game
New game of Olympia (starting on the 6th of January) A new game of Olympia will begin on the 6th of January. What is Olympia exactly? - a pbem (Play By EMail), so you only need email - a highly addictive social
Dec 22, 2013#8700
Re: Not directly atlantis related Who wound not remember the dinosaurs.. (-; --p ps guess that makes Russell a protozoon.
Nov 21, 2013#8699
Re: Quest for Atlaclient sources The AtlaClient source has been uploaded to github: https://github.com/AtlaClient/AtlaClient Just a raw archive dump yet. The sources available (v.0.9.3.49) are
Nov 21, 2013#8698
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Re: Greetings from a new member On Mon, Nov 18, 2013 at 4:49 PM, Stephen Baillie ... But I don't want a wheel, and I don't plan to invent one! I have implemented very little that existed
Nov 18, 2013#8697
Re: Not directly atlantis related ... Hash: SHA1 Love the company concept :) and nice to see you're still alive and kicking :D Arno ... Version: GnuPG/MacGPG2 v2.0.19 (Darwin) Comment: GPGTools
Nov 18, 2013#8696
Re: Greetings from a new member ... I have to agree with this. The big reason I'm not getting involved with Helios et al is that it seems an exercise in reinventing the wheel. I would have
Nov 18, 2013#8695
Re: Greetings from a new member ... Huh. I was looking for something else in the files section of the atlantisdev group, and there's a file there called overlord-50.tar.gz, in the "Other
Nov 18, 2013#8694
Re: Not directly atlantis related G'day JT, Long time no see :-) Nice to hear you're still kicking! ... Supported and posted on FB (although more for the potential than the particular game).
Nov 18, 2013#8693
Not directly atlantis related Hi guys, Don't know how many of you remember me at this point since I've been mostly inactive in the Atlantis (and pbem) community for quite a while, but I do
Nov 18, 2013#8692
Re: Quest for Atlaclient sources I have found the Atlaclient source and have uploaded it to the files sections here at atlantisdev and atlaclient_talk To my knowledge they are the most
Nov 18, 2013#8691
Re: Greetings from a new member ... I don't feel that way. I don't think there is a game out there that has the rules that I am looking for, and find it easier and more satisfying to start
Nov 9, 2013#8690
Re: Greetings from a new member ... I did look at this earlier, following links from your twitter post about Helios. I may participate, when the time comes, but to be blunt a lot of the
Nov 9, 2013#8689
Re: Greetings from a new member Hi, welcome to the group! My next game is still some time out, because development has been going at a crawl this month (my day job and another fun project got
Nov 9, 2013#8688
Re: Greetings from a new member The original game server code and websites are long since offline. Here's a project that may have been a fork or a re-creation, and the rules are at least
Nov 8, 2013#8687
Re: Greetings from a new member Would you happen to have the rules, code, or server? Maybe a link to get more information?? Sounds very interesting.... The intra-turn timing sounds a lot like
Jorge Garciasevilla López
Nov 8, 2013#8686
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Re: Greetings from a new member On Thu, Nov 7, 2013 at 5:23 PM, Stephen Baillie ... It's been a long time. In terms of gameplay, conditional orders, intra-turn timing (days within the month),
Nov 7, 2013#8685
Travis CI integration I just cloned the github repo so my daughter can poke around with it. To save time with invalid builds, I went ahead and configured it for travis CI
Nov 7, 2013#8684
Re: Greetings from a new member ... What was it about Overlord that made it your favourite? Steve.
Nov 7, 2013#8683
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