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CfP: EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 april 2012)

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  • mike_preuss
    CfP: EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 april 2012) submission deadline: 30 november 2011 Bio-inspired Algorithms in Games Games, and
    Message 1 of 1 , Sep 28, 2011
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      CfP: EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 april 2012)

      submission deadline: 30 november 2011

      Bio-inspired Algorithms in Games
      Games, and especially video games, are now a major part of the finance
      and software industries, and an important field for cultural expression.
      They also provide an excellent testbed for and application of a wide
      range of computational intelligence methods including evolutionary
      computation, neural networks, fuzzy systems, swarm intelligence, and
      temporal difference learning. There has been a rapid growth in research
      in this area over the last few years.

      This event focuses on new computational intelligence or biologically
      inspired techniques that may be of practical value for improvement of
      existing games or creation of new games, as well as on innovative uses
      of games to improve or test computational intelligence algorithms. We
      expect application of the derived methods/theories to newly created or
      existing games, preferably video games. Especially papers referring to
      recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are
      very welcome. We invite prospective participants to submit full papers
      following Springer's LNCS guidelines.

      Areas of Interest and Contributions
      Topics include but are not limited to:

      -Computational Intelligence in video games
      -Intelligent avatars and new forms of player interaction
      -Player experience measurement and optimization
      -Procedural content generation
      -Human-like artificial adversaries and emotion modelling
      -Authentic movement, believable multi-agent control
      -Experimental methods for gameplay evaluation
      -Evolutionary testing and debugging of games
      -Adaptive and interactive narrative
      -Games related to social, economic, and financial simulations
      -Adaptive educational, serious and/or social games
      -General game intelligence (e.g. general purpose drop-n-play Non-Player
      Characters, NPCs)
      -Monte-Carlo tree search (MCTS)
      -Affective Computational Intelligence in Games

      Publication Details
      Accepted papers will appear in the proceedings of evo*, published
      in a volume of the Springer Lecture Notes in Computer Science, which
      will be available at the Conference.

      Submission Details
      Submissions must be original and not published elsewhere. The
      submissions will be peer reviewed by at least three members of the
      program committee. The authors of accepted papers will have to improve
      their paper on the basis of the reviewers' comments and will be asked
      to send a camera ready version of their manuscripts. At least one
      author of each accepted work has to register for the conference and
      attend the conference and present the work.

      The reviewing process will be double-blind, please omit information
      about the authors in the submitted paper. Submit your manuscript in
      Springer LNCS format.
      submission link: http://myreview.csregistry.org/evoapps12/
      page limit: 10 pages

      Programme Chairs
      Mike Preuss, TU Dortmund University, Germany
      mike.preuss(at)tu-dortmund.de

      Julian Togelius
      IT University of Copenhagen (Center for Computer Games
      Research), Denmark juto(at)itu.dk

      Georgios N. Yannakakis
      IT University of Copenhagen (Center for Computer Games
      Research), Denmark yannakakis(at)itu.dk
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