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Re: Game Design - Some resources I've used as a homeschool mom

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  • Ken
    Kristi, I am very impressed. Obviously you have a child protege on your hands. Tell your son that he s welcome to submit material for the video game design
    Message 1 of 9 , Aug 5, 2007
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      Kristi,

      I am very impressed. Obviously you have a child protege on your hands.
      Tell your son that he's welcome to submit material for the video game
      design page at http://www.princetonol.com/groups/iad/jobs/video.html.

      Ken

      --- In art_education@yahoogroups.com, "Kristi Gilleland" <ebay@...> wrote:
      >
      > Hi. I'm a homeschool mom with an 11 year old boy. I read this
      list for
      > ideas, and I thought perhaps some art teachers might benefit from some
      > documentation I did on my son's passion, game design. It is a 'how
      we've
      > done it' so far post. Maybe it will help identify some resources.
      I'm just
      > C&Ping below. A lot of homeschoolers are always asking about this.
      Feel
      > free to share it with anyone that might benefit from it.
      >
      > My son got interested in game design when I myself was in college
      and was
      > assigned a board game. He was 6 or 7 and worked so hard to make his own
      > game along side me. I never did quite understand how his worked,
      lol, but
      > it was his 'precious' for years. I think art teachers never know
      exactly
      > WHO they are sparking passion in sometimes!
      > -Kristi G.
      >
      >
      > For the record, my son is 11 and has worked very seriously on
      gaming design
      > this last year. My background is in computer security and systems
      > administration. I do a lot with graphics, but I've never been into
      gaming,
      > so I've had to learn a lot with him. We are secular homeschoolers.
      >
      > He works alone for the most part, and often I just do what I can to help
      > find resources. I'm fine with the graphics, but for a lot of the
      gaming and
      > animation, we've attacked it together by going through books one
      chapter at
      > a time...
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