"short msg" bug fixed
- But it wasn't really a short message bug. It was actually a duplicate
message bug. The v0.1 chat interface was a bit over aggressive in
detecting duplicate messages and would detect them from way up earlier
in a chat. This has been fixed (I think).
Also, the actual transmission time is now shown as a repeat count and
timestamp. I thought about having it not do that, but decided that even
with the speeds of -IS, it would be nice to know about the delivery
delays for long messages.
Finally, the chat window painting has been optimized a bit, so it no
longer redraws the entire window for each line of text. You may not
have noticed it, but I did and it got way worse when I added the
delivery timestamp. Anyway, the same logic will eventually be applied
to the trace logs and bulletin windows as they are actually the same
Multi-Line Edit control at the core. (BTW, the MLE will be converting
to Rich Text for colors, for those Win32 developers out there).
Chat is still not on APRSISCE thought.
Lynn (D) - KJ4ERJ - Author of APRSISCE for Windows Mobile and Win32