Re: [aprsisce] OSM rendering on smartphones
- Maybe I won't have to port to Android after all! I gather you caught
that link from the OSM mention for APRSdroid in the YAAC group?
Checked it out earlier this morning and the map_nik tiles still look
better IMHO, not to mention that it seems you still have to find a
suitable extract with the caveat "As both processing power, memory and
storage are limited on many Android devices it is recommended that the
smallest geographic area be converted for use on the mobile device. "
And I found no mention that you can convert more than one extract as the
output is but a single named file, so you can pick your favorite state,
province, or country or roll your own from a geofabrik (sp?) extract.
He's also using 0.2.4 maps which probably makes sense because of a
statement on the cgeo.org faq that says "c:geo supports maps version
0.3.0 and 0.2.4. On some devices 0.3.0 maps can be slow." And since
Android devices typically start at 1GHz processors, the lowly 400-600MHz
devices need not apply, IMHO.
Lynn (D) - KJ4ERJ - Author of APRSISCE for Windows Mobile and Win32
On 7/30/2012 3:01 PM, James Ewen wrote:
> Lynn, you're being left in the dust!
> This will render OSM maps on the Android platform. I don't know if
> there's anything similar for Window Mobile, but they are rendering on
> the fly rather than storing huge caches of static tiles. The rendering
> looks really good too!