RE: [aprsisce] Re: 'kill station' function and/or how to get rid of CB intrudors
- Wonder if the coords are correct. A good "throttling" might be in order.
But I'm tired and irritable.
From: Steve Daniels
Sent: 27 Jul 2012 19:58:24 GMT
Subject: RE: [aprsisce] Re: 'kill station' function and/or how to get rid of CB intrudors
There are a number that ideally should be blocked from the IS. Easier said than done I know, but it would be nice to have some sort of black list on the IS servers.
My worry is that some poor soul is going to pass data through an igate and get caught for breaking the rules.
Torbay Freecycle Moderator
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of df8ls
Sent: 27 July 2012 18:57
Subject: [aprsisce] Re: 'kill station' function and/or how to get rid of CB intrudors
Cheers Lynn & Rob,
having set the filter to C/S* did the job because it came in from the internet "only".
I am happy to notice that this blocks as well all objects created by such an intrudor.
Anyhow I still (as a non-programmer-knowledge-brainer) imagine that such a filter could be set as output filter at least by T2-sysops.
I.e. in the case mentioned the intrudor only uses T2ZUG!?!
Of course that game stops if the nasty guy starts rotating T2 usage.
Well, for the time being, thanks agin for the quick fix solution.