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Re: [aima-talk] Pls Help Me

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  • Peter Norvig
    Look at the Java code for aima.examples.TestSearch.java. This test is solving two problems. The TwoThreeState problem is to get to a state consisting of a
    Message 1 of 2 , Aug 17, 2002
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      Look at the Java code for aima.examples.TestSearch.java. This test is
      solving two problems. The TwoThreeState problem is to get to a state
      consisting of a number that is evenly divisible by 23, starting at zero. The
      two operators are to add 2 or add 3. Each search prints out the path to the
      goal in reverse order. So a depth-first search achieves the goal with a path
      of length 23, each time applying the add2 operator. Breadth First Search
      takes only 8 steps, most of them add3. A* Search takes 11 steps. Why more?
      Because the costs of the operators is 2 for add2 and 4 for add3, so the
      optimal solution perfers add2.

      The other problem is missionaries and cannibals. The state (3,3,1) means 3
      missionaries, 3 cannibals and 1 boat on the left side of the river; the goal
      is to get them all to the other bank. All the search techniques shown solve
      the problem in 11 steps.

      -Peter

      ----- Original Message -----
      From: "dpbatagoda" <dharshana@...>
      To: <aima-talk@yahoogroups.com>
      Sent: Friday, August 16, 2002 9:04 PM
      Subject: [aima-talk] Pls Help Me


      > Dear everybody,
      > I am an instructure at Sri Lanka Institute of Information Technology.
      > I really apreciate if you can explain this output from
      > aima.examples.TestSearch?
      >
      >
      >
      > Trivial search space based on adding 2 or 3
      > DFS:
      > State: (46) Depth: 23 Cost: 46.0 by applying add2
      > State: (44) Depth: 22 Cost: 44.0 by applying add2
      > State: (42) Depth: 21 Cost: 42.0 by applying add2
      > State: (40) Depth: 20 Cost: 40.0 by applying add2
      > State: (38) Depth: 19 Cost: 38.0 by applying add2
      > State: (36) Depth: 18 Cost: 36.0 by applying add2
      > State: (34) Depth: 17 Cost: 34.0 by applying add2
      > State: (32) Depth: 16 Cost: 32.0 by applying add2
      > State: (30) Depth: 15 Cost: 30.0 by applying add2
      > State: (28) Depth: 14 Cost: 28.0 by applying add2
      > State: (26) Depth: 13 Cost: 26.0 by applying add2
      > State: (24) Depth: 12 Cost: 24.0 by applying add2
      > State: (22) Depth: 11 Cost: 22.0 by applying add2
      > State: (20) Depth: 10 Cost: 20.0 by applying add2
      > State: (18) Depth: 9 Cost: 18.0 by applying add2
      > State: (16) Depth: 8 Cost: 16.0 by applying add2
      > State: (14) Depth: 7 Cost: 14.0 by applying add2
      > State: (12) Depth: 6 Cost: 12.0 by applying add2
      > State: (10) Depth: 5 Cost: 10.0 by applying add2
      > State: (8) Depth: 4 Cost: 8.0 by applying add2
      > State: (6) Depth: 3 Cost: 6.0 by applying add2
      > State: (4) Depth: 2 Cost: 4.0 by applying add2
      > State: (2) Depth: 1 Cost: 2.0 by applying add2
      > Starting at state: (0)
      >
      > Depth Bounded (depth 7):
      > No solution
      >
      > BFS:
      > State: (23) Depth: 8 Cost: 30.0 by applying add2
      > State: (21) Depth: 7 Cost: 28.0 by applying add3
      > State: (18) Depth: 6 Cost: 24.0 by applying add3
      > State: (15) Depth: 5 Cost: 20.0 by applying add3
      > State: (12) Depth: 4 Cost: 16.0 by applying add3
      > State: (9) Depth: 3 Cost: 12.0 by applying add3
      > State: (6) Depth: 2 Cost: 8.0 by applying add3
      > State: (3) Depth: 1 Cost: 4.0 by applying add3
      > Starting at state: (0)
      >
      >
      > Uniform cost:
      > State: (23) Depth: 11 Cost: 24.0 by applying add3
      > State: (20) Depth: 10 Cost: 20.0 by applying add2
      > State: (18) Depth: 9 Cost: 18.0 by applying add2
      > State: (16) Depth: 8 Cost: 16.0 by applying add2
      > State: (14) Depth: 7 Cost: 14.0 by applying add2
      > State: (12) Depth: 6 Cost: 12.0 by applying add2
      > State: (10) Depth: 5 Cost: 10.0 by applying add2
      > State: (8) Depth: 4 Cost: 8.0 by applying add2
      > State: (6) Depth: 3 Cost: 6.0 by applying add2
      > State: (4) Depth: 2 Cost: 4.0 by applying add2
      > State: (2) Depth: 1 Cost: 2.0 by applying add2
      > Starting at state: (0)
      >
      > Iterated Deepening Search:
      > State: (23) Depth: 8 Cost: 30.0 by applying add3
      > State: (20) Depth: 7 Cost: 26.0 by applying add3
      > State: (17) Depth: 6 Cost: 22.0 by applying add3
      > State: (14) Depth: 5 Cost: 18.0 by applying add3
      > State: (11) Depth: 4 Cost: 14.0 by applying add3
      > State: (8) Depth: 3 Cost: 10.0 by applying add3
      > State: (5) Depth: 2 Cost: 6.0 by applying add3
      > State: (2) Depth: 1 Cost: 2.0 by applying add2
      > Starting at state: (0)
      >
      > A* Search:
      > State: (23) Depth: 11 Cost: 24.0 by applying add3
      > State: (20) Depth: 10 Cost: 20.0 by applying add2
      > State: (18) Depth: 9 Cost: 18.0 by applying add2
      > State: (16) Depth: 8 Cost: 16.0 by applying add2
      > State: (14) Depth: 7 Cost: 14.0 by applying add2
      > State: (12) Depth: 6 Cost: 12.0 by applying add2
      > State: (10) Depth: 5 Cost: 10.0 by applying add2
      > State: (8) Depth: 4 Cost: 8.0 by applying add2
      > State: (6) Depth: 3 Cost: 6.0 by applying add2
      > State: (4) Depth: 2 Cost: 4.0 by applying add2
      > State: (2) Depth: 1 Cost: 2.0 by applying add2
      > Starting at state: (0)
      >
      > Greedy Search:
      > State: (23) Depth: 8 Cost: 30.0 by applying add2
      > State: (21) Depth: 7 Cost: 28.0 by applying add3
      > State: (18) Depth: 6 Cost: 24.0 by applying add3
      > State: (15) Depth: 5 Cost: 20.0 by applying add3
      > State: (12) Depth: 4 Cost: 16.0 by applying add3
      > State: (9) Depth: 3 Cost: 12.0 by applying add3
      > State: (6) Depth: 2 Cost: 8.0 by applying add3
      > State: (3) Depth: 1 Cost: 4.0 by applying add3
      > Starting at state: (0)
      >
      > Generalized missionaries and cannibals (3,3,1)
      > Breadth-first search skipping repeated states
      > State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      > State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      > State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      > State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      > State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      > State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      > State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      > State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      > State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      > State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      > State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      > Starting at state: (3:0,3:0,1:0)
      >
      > Breadth-first search with repeated states
      > State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      > State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      > State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      > State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      > State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      > State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      > State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      > State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      > State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      > State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      > State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      > Starting at state: (3:0,3:0,1:0)
      >
      > A* Search:
      > State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      > State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      > State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      > State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      > State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      > State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      > State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      > State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      > State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      > State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      > State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      > Starting at state: (3:0,3:0,1:0)
      >
      > Greedy Search:
      > State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      > State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      > State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      > State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      > State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      > State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      > State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      > State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      > State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      > State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      > State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      >
      >
      >
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