Loading ...
Sorry, an error occurred while loading the content.

70Pls Help Me

Expand Messages
  • dpbatagoda
    Aug 16 9:04 PM
    • 0 Attachment
      Dear everybody,
      I am an instructure at Sri Lanka Institute of Information Technology.
      I really apreciate if you can explain this output from
      aima.examples.TestSearch?



      Trivial search space based on adding 2 or 3
      DFS:
      State: (46) Depth: 23 Cost: 46.0 by applying add2
      State: (44) Depth: 22 Cost: 44.0 by applying add2
      State: (42) Depth: 21 Cost: 42.0 by applying add2
      State: (40) Depth: 20 Cost: 40.0 by applying add2
      State: (38) Depth: 19 Cost: 38.0 by applying add2
      State: (36) Depth: 18 Cost: 36.0 by applying add2
      State: (34) Depth: 17 Cost: 34.0 by applying add2
      State: (32) Depth: 16 Cost: 32.0 by applying add2
      State: (30) Depth: 15 Cost: 30.0 by applying add2
      State: (28) Depth: 14 Cost: 28.0 by applying add2
      State: (26) Depth: 13 Cost: 26.0 by applying add2
      State: (24) Depth: 12 Cost: 24.0 by applying add2
      State: (22) Depth: 11 Cost: 22.0 by applying add2
      State: (20) Depth: 10 Cost: 20.0 by applying add2
      State: (18) Depth: 9 Cost: 18.0 by applying add2
      State: (16) Depth: 8 Cost: 16.0 by applying add2
      State: (14) Depth: 7 Cost: 14.0 by applying add2
      State: (12) Depth: 6 Cost: 12.0 by applying add2
      State: (10) Depth: 5 Cost: 10.0 by applying add2
      State: (8) Depth: 4 Cost: 8.0 by applying add2
      State: (6) Depth: 3 Cost: 6.0 by applying add2
      State: (4) Depth: 2 Cost: 4.0 by applying add2
      State: (2) Depth: 1 Cost: 2.0 by applying add2
      Starting at state: (0)

      Depth Bounded (depth 7):
      No solution

      BFS:
      State: (23) Depth: 8 Cost: 30.0 by applying add2
      State: (21) Depth: 7 Cost: 28.0 by applying add3
      State: (18) Depth: 6 Cost: 24.0 by applying add3
      State: (15) Depth: 5 Cost: 20.0 by applying add3
      State: (12) Depth: 4 Cost: 16.0 by applying add3
      State: (9) Depth: 3 Cost: 12.0 by applying add3
      State: (6) Depth: 2 Cost: 8.0 by applying add3
      State: (3) Depth: 1 Cost: 4.0 by applying add3
      Starting at state: (0)


      Uniform cost:
      State: (23) Depth: 11 Cost: 24.0 by applying add3
      State: (20) Depth: 10 Cost: 20.0 by applying add2
      State: (18) Depth: 9 Cost: 18.0 by applying add2
      State: (16) Depth: 8 Cost: 16.0 by applying add2
      State: (14) Depth: 7 Cost: 14.0 by applying add2
      State: (12) Depth: 6 Cost: 12.0 by applying add2
      State: (10) Depth: 5 Cost: 10.0 by applying add2
      State: (8) Depth: 4 Cost: 8.0 by applying add2
      State: (6) Depth: 3 Cost: 6.0 by applying add2
      State: (4) Depth: 2 Cost: 4.0 by applying add2
      State: (2) Depth: 1 Cost: 2.0 by applying add2
      Starting at state: (0)

      Iterated Deepening Search:
      State: (23) Depth: 8 Cost: 30.0 by applying add3
      State: (20) Depth: 7 Cost: 26.0 by applying add3
      State: (17) Depth: 6 Cost: 22.0 by applying add3
      State: (14) Depth: 5 Cost: 18.0 by applying add3
      State: (11) Depth: 4 Cost: 14.0 by applying add3
      State: (8) Depth: 3 Cost: 10.0 by applying add3
      State: (5) Depth: 2 Cost: 6.0 by applying add3
      State: (2) Depth: 1 Cost: 2.0 by applying add2
      Starting at state: (0)

      A* Search:
      State: (23) Depth: 11 Cost: 24.0 by applying add3
      State: (20) Depth: 10 Cost: 20.0 by applying add2
      State: (18) Depth: 9 Cost: 18.0 by applying add2
      State: (16) Depth: 8 Cost: 16.0 by applying add2
      State: (14) Depth: 7 Cost: 14.0 by applying add2
      State: (12) Depth: 6 Cost: 12.0 by applying add2
      State: (10) Depth: 5 Cost: 10.0 by applying add2
      State: (8) Depth: 4 Cost: 8.0 by applying add2
      State: (6) Depth: 3 Cost: 6.0 by applying add2
      State: (4) Depth: 2 Cost: 4.0 by applying add2
      State: (2) Depth: 1 Cost: 2.0 by applying add2
      Starting at state: (0)

      Greedy Search:
      State: (23) Depth: 8 Cost: 30.0 by applying add2
      State: (21) Depth: 7 Cost: 28.0 by applying add3
      State: (18) Depth: 6 Cost: 24.0 by applying add3
      State: (15) Depth: 5 Cost: 20.0 by applying add3
      State: (12) Depth: 4 Cost: 16.0 by applying add3
      State: (9) Depth: 3 Cost: 12.0 by applying add3
      State: (6) Depth: 2 Cost: 8.0 by applying add3
      State: (3) Depth: 1 Cost: 4.0 by applying add3
      Starting at state: (0)

      Generalized missionaries and cannibals (3,3,1)
      Breadth-first search skipping repeated states
      State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      Starting at state: (3:0,3:0,1:0)

      Breadth-first search with repeated states
      State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      Starting at state: (3:0,3:0,1:0)

      A* Search:
      State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
      Starting at state: (3:0,3:0,1:0)

      Greedy Search:
      State: (0:3,0:3,0:1) Depth: 11 Cost: 11.0 by applying (0,2,-1)
      State: (0:3,2:1,1:0) Depth: 10 Cost: 10.0 by applying (0,1,1)
      State: (0:3,1:2,0:1) Depth: 9 Cost: 9.0 by applying (0,2,-1)
      State: (0:3,3:0,1:0) Depth: 8 Cost: 8.0 by applying (0,1,1)
      State: (0:3,2:1,0:1) Depth: 7 Cost: 7.0 by applying (2,0,-1)
      State: (2:1,2:1,1:0) Depth: 6 Cost: 6.0 by applying (1,1,1)
      State: (1:2,1:2,0:1) Depth: 5 Cost: 5.0 by applying (2,0,-1)
      State: (3:0,1:2,1:0) Depth: 4 Cost: 4.0 by applying (0,1,1)
      State: (3:0,0:3,0:1) Depth: 3 Cost: 3.0 by applying (0,2,-1)
      State: (3:0,2:1,1:0) Depth: 2 Cost: 2.0 by applying (0,1,1)
      State: (3:0,1:2,0:1) Depth: 1 Cost: 1.0 by applying (0,2,-1)
    • Show all 2 messages in this topic