RE: [agile-usability] Splitting UCD (was UED and Agile)
MessageMethods such as Scrum allow for an upfront period of design where this kind of work can take place. Here at the BBC we've tried to use an integrated approach where designers and developers work iteratively together (using paper prototypes and user testing for example). Designers typically have a period of weeks in which to research the users and in some cases the whole project team has been involved in putting together personas etc. Sometimes it works and sometimes it doesn't. It does require a change in mind-set for both the development and design team. The design team needs to become used to working alongside the development team and "feeding" them with assets and prototypes, while the project managers need to be aware of the different time-scales each discipline works to. It's often not recognised that the use of Agile methods is a change for production teams and therefore needs to be managed as such. There is little point in throwing people together who know nothing about the method chosen and expecting them to change the way they do things to make it work.Extreme programming seems less able to integrate we UCD in our experience though I'd love to hear from anyone who has found this not to be the case.Stephanie Chamberlain-----Original Message-----> Does anbody have any great tips, resources, stories to share on the
From: Marc Robichaud [mailto:marcr@...]
Sent: 14 December 2004 15:48
Subject: [agile-usability] Splitting UCD (was UED and Agile)
> best ways to integrate User Experience Design into the Agile process?
> How do you integrate user research in 4 week cycles?
So I am new, this may have already been discussed and don't have
"experience" so forgive my terminology. Here's my view....
Everything that I've discussed/learned about Agile so far focuses on the 4
week design/development cycle. But before that even starts there is the
definition of the work groups. That is, setting up the hopper of features
that will be built.
The user-centered design needs to be split at the same point. User
definition, field research, surveys, interviews, end-user testing of the
existing solution should occur prior to the 4 week cycle. This information
is used to prioritize the features along with the marketing/business
Getting user input during the design/development cycle would be tough and I
don't have any experience/knowledge to speak to. I would think that it would
be more of interaction design, apply the user data to the interface. Agile
is a very Technology/Project Management focused process (no worse than UML)
and puts responsibility into the hands of programmers. I haven't heard a
solution of how to effectively interject Interaction Design as a role or
practice into the 4 week cycle when Agile assumes that coding starts right
away. My experience has been that good interaction design heavily effects
workflow and coding. Doing some tweaks after a usability test is relatively
simple in comparison. I'm sure some early whiteboarding/wireframes could be
done over a day or two and would make a big difference. These are rather
small set of features after all. I would think that end-user testing could
easily be completed during the design/development cycle, if a fast and dirty
approach was taken.
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- On Tue, 2004-12-14 at 16:22 +0000, Stephanie Chamberlain wrote:
>Hi, Stephanie. Could you tell us more about the specific problems you've
> Extreme programming seems less able to integrate we UCD in our
> experience though I'd love to hear from anyone who has found this not
> to be the case.
I recently did a nine-month XP project where the product manager (in XP
terms, the Customer) was also the UI designer and a passionate believer
in user-centered design. We all thought it went quite well.
Perhaps if you describe some of your issues I could describe the parts
of what we did.
William Pietri <william@...>
- --- In firstname.lastname@example.org, "Rachel Powers"
> Does anbody have any great tips, resources, stories to share on theIf I have a "thing" this is it... but, information I have on the
> best ways to integrate User Experience Design into the Agile
subject is still pretty incomplete. There's a section in Cockburn's
Crystal Clear on the subject
-1/ref=pd_ka_b_2_1/002-3899669-1706466] This paper, now a little
dated and containing a few typos describes combining usage centered
design and agile approaches:
This presentation: http://ebe.cpsc.ucalgary.ca/ebe/attach?
page=Root.CASCON2004WS%2FJeff.ppt gives slides I use for a standard
presentation on this subject. The slides suffer without the dialogue
behind them. But, the basic gist is I've overlaid Jesse James
Garrett's very useful Elements of User Experience model on my agile
development lifecycle model. The result is some guideance on the
type of UCD stuff to be doing at particular points of the agile
I'm currently working on more in print. Watch this list for somee
self serving announcements when it's available. At that time I'll be
looking for the opinions of the very smart people subscribing to this
Please post any specific questions you have as you come across them.
Thanks for posting!
> I work for a large company that is considering switching
> from a waterfall method to Agile/SCRUM. Are there any particular
> books or Websites that you recommend to look at. The UED group
> consists of user researchers, interaction designers, visual
> designers and developers. Questions that I'd like to find input on
> How do you integrate user research in 4 week cycles? (market
> research, user research, interviews, ethnography, longitudinal
> studies, usability testing)
> When should UED be included in the overall plan? (currently UED is
> brought in at conception)
> What is the best way for a user-cetered development process to
> thrive while being "whole."
> What are the pros and cons of Agile for UED?
> I'm sure that there are other people on this list that have gone
> from a waterfall development cycle to Agile. Does anybody have any
> stories or best practices to share?
> Rachel Powers
> UED lead
> San Francisco, CA
Lisa Baker and I have been working to integrate many aspects of UCD with
an XP process for the last couple of years at our company. We make a
shrink-wrapped product, and have a fairly short release cycle.
We have found the personae concept to resonate fairly well with our
developers. We do a fair amount of research (somewhat asynchronously)
with our users to find out what they have in common. We use contextual
inquiry to get the data and to make sure we have a firm grasp of what
our user truly needs.
Once we have the data in place, we can refer to it as the personae are
created. We work diligently to make sure we present information that we
have data concerning. The personae are then presented to the
programmers at the start of the project, focusing on the aspects that
help them understand.
This has also helped our marketing team understand their role a bit
better as customer representative and helped the contribute in a more
meaningful way as well. Since at times we can't always get one of real
customers to supply answers, we can always come back to our data set
from the CI and refer to that.
sr. interaction designer
landesk software, inc.
daveb at startide dot net, david dot broschinsky at landesk dot com
Rachel Powers wrote:
>Does anbody have any great tips, resources, stories to share on the
>best ways to integrate User Experience Design into the Agile