UX Brighton 2012 is only 2 weeks away now.
We just wanted to let you know that, since we announced the event,
we’ve posted descriptions for all talks, these are really worth
checking out. With topics like haptics, ergonomics, smart objects,
natural user interfaces, brain-computer interaction and the history of
hypertext, we think you’ll agree – it’s shaping-up to be a pretty
Details (including talk descriptions): http://2012.uxbrighton.org.uk
Show your interest on Lanyrd: http://lanyrd.com/2012/ux-brighton/
Talks (from the website)
Alex Wright – The Web That Wasn’t: Forgotten Forebears of the Internet
It’s hard to imagine a world without Web browsers, URLs and HTTP. But
in the years leading up to the web, visionary information scientists
were exploring systems that bore little resemblance to the Web as we
know it. We think of the Web as a recent phenomenon, but hypertext
actually stretches much further back to the late nineteenth century.
Examining earlier technologies, we find provocative concepts that have
yet to be fully realised. These ideas have life in them yet,
especially as web apps start to evolve beyond the browser. Today,
designers and developers are exploring all kinds of new interaction
models beyond the traditional Web page metaphor: browser-less apps,
gestural interfaces, and even mind-reading computers. As we enter this
new era, what lessons might we learn from these alternative
The presentation will focus on the pioneering work of early
information scientists like Paul Otlet, Vannevar Bush, and Doug
Engelbart, as well as hypertext pioneers of the 60s, 70s and 80s.
In this presentation, Alex Wright will explore the heritage of these
almost-forgotten systems, in search of promising ideas left by the
Jim Kalbach – Human Factors in Innovation: Designing for Adoption
The ultimate goal of innovation is user adoption: we want people to
actually use the things we create in a way that impacts their lives.
But building the better mouse trap guarantees nothing. In fact,
history shows it's not the whiz-bang of technology but rather human
factors that matter in the end.
This is where UX designers come in. Through empathy and understanding
of people's needs and perceptions, we can increase the rate of
adoption. In this talk, Jim will look at some specific design-related
considerations in successful innovation.
Mike Kuniavsky – How designers will reinvent manufacturing
Picture a world where Amazon.com is a factory. Products are made as
needed, based on direct input from users to designers and developers.
Consumption directly drives production, and data informs design. If we
weren't talking about physical products, this would sound a lot like
Web/app interaction design, but the worlds of making atoms and bits
are quickly colliding, and the implications are profound. By mapping
what we have learned creating analytics-driven digital design to the
physical world, we can change how everything is made, for the better.
Karl Fast – Deep Interaction
What is the relationship between interaction and thought? Consider how
you would bake a cake. You’re in the kitchen and have the recipe on
your iPad. You can read it without scrolling or even squinting. So why
do you point at the screen? Why do you mutter that you need three cups
of flour? Why do you arrange the ingredients on the table in a certain
way? All the information you need is visible. All the ingredients are
ready to hand. So why all these superfluous interactions? More
importantly, why do we see these things in everything from baking a
cake to playing Tetris to analysing data on sticky notes?
Deep interaction is the idea that how we interact with the world is
tightly coupled to how we think. We interact to make meaning, develop
understanding, and create insight. This does not happen just in our
heads. We do not simply look at the world and think. Karl call’s this
deep interaction because it involves a complex connection between
mind, body, and world. Interaction is more than clicking pixels.
Karl will explore the contours of deep interaction and examine its
implications as we move from a world of keyboards and mice to a world
of touch, gesture, and beyond.
Mark Backler, Designing for Natural User Interfaces
Mark will examine what designers should consider when designing for
natural user interfaces (NUI’s), which are interfaces that are
designed to be as intuitive as possible through their use of natural
inputs such as touch, gestures or speech.
Microsoft’s Kinect camera is one example of NUI technology, which
utilises speech and gesture controls in order to broaden the appeal of
console gaming to a wider audience. Mark will draw on his experiences
from working with Kinect on Fable: The Journey and will also be
looking at some ground-breaking uses of NUI’s, comparing some common
control schemes and looking at a few ways that people can ensure a
better user experience when developing software for this innovative
Guy Smith-Ferrier – Mind Control Your Computer
Neuroscience has changed over the last 5 years. Neuroheadsets
(headsets that read brainwaves) became affordable and accessible. No
longer confined the realm of professors with huge research budgets,
neuroscience is accessible to everyone. In this session Guy will live
demo a neuroheadset that reads brain waves and uses an API to allow
recognition of facial expressions, emotions and cognitive thought –
that is, the headset can read basic, deliberate conscious thought.
Although the device is aimed at the gaming market, the potential for
the physically impaired is considerable. Come and see the potential of
today’s Brain Computer Interfaces.
Ben Bashford – All is Full of Love
It’s clear that an amazing new category of product is emerging.
Connected devices are already changing our lives but are they ready to
be domesticated? Ben’s talk will explore a near future where our homes
are shared with objects and devices that communicate and collaborate
to enhance and enrich our lives and asks the question ‘Is Design
Sriram Subramanian – Beyond Multitouch: Ultrahaptics & Multi-view Displays
Multi-touch devices have become common in the consumer world, but
users have sacrificed the tactile feedback afforded by physical
buttons. The Bristol Interaction and Graphics group has been exploring
technical solutions to create the next generation of touch interfaces
that support multi-point haptic feedback as well as dynamic allocation
of views to different users. For example they recently presented a
tabletop system where users can come together and view shared content
or by leaning forward can get personalised views that are only visible
from that particular view-point. This talk will present their recent
research endeavours in this direction and present some design
Show your interest on Lanyrd: http://lanyrd.com/2012/ux-brighton/
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