Re: [agile-usability] Agile vs. Creativity
- Hello, Larry. On Saturday, December 5, 2009, at 10:23:36 AM, you
> Absolutely brilliant blogtoon-the real life of designers captured. It can get even worseIt is certainly true that everyone has opinions about design, and
> working with a large company where every manager gets their fingers into the pie. And when
> it's interaction design as well as graphic design that get diddled with, the results can
> be utter and unmitigated disaster.
not even wrong. It is also the case that some people are better at
it than others.
What strikes me now and has for the years this list has been in
existence, is the strange assumption that a designer can give
someone something that they want, need, and will accept, without
effectively communicating with them right along.
Few of us want to be presented with a fait accompli. Yet it seems,
so often, as if designers want to go off in their holes, design
something, bring it back and have everyone go "bravo". Yet so often
it doesn't happen.
What might this be telling us? One possibility is that the 99.5
percent of us who are not designers are wrong ...
You don't need to see my identification.
These aren't the ideas you're looking for. Move along.
- I've been called pedantic on occasion. I'm ok with that ; )On Sat, Dec 5, 2009 at 6:56 PM, Jeff Patton <jpatton@...> wrote:On Dec 6, 2009, at 12:22 AM, mark schraad wrote:For me separating different kinds of design starts to get a bit tedious. When you think about it, it's like night and day - which although you can tell me to the second when sunrise or sunset is, it's a pretty academic discussion when it's still light outside. OK, bad metaphor - my point is that all design decision run together. They just do. Giving precise definitions for one type or another doesn't seem to help people make better decisions in practice.Reading "the oatmeal" has put me in a strange mood. Yes I am the mother-f**ing pterodactyl: http://theoatmeal.com/comics/ptero