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Re: Interaction designer Scrum Team and planning poker

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  • Matt Anderson
    My assessment is the same -- the best fit for an Interaction Designer is as part of a SCRUM s Product Owner role. In that role the designer is better able to
    Message 1 of 6 , Jul 7, 2008
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      My assessment is the same -- the best fit for an
      Interaction Designer is as part of a SCRUM's Product Owner role. In
      that role the designer is better able to direct the project's vision,
      both from a business perspective and a user experience perspective.
      This also has the advantage of moving much of the designer's work
      outside of sprint tasks. Estimating a design's completion can be
      quite difficult if testing and validation are to be part of that
      design's "done" criteria.

      Matt Anderson
      Senior UX Designer
      Citrix Online


      --- In agile-usability@yahoogroups.com, "jcgrosjean" <jcgrosjean@...>
      wrote:
      >
      > Hello,
      >
      > According to you, what is the best place for the Interaction designer /
      > user experience specialist in SCRUM projects?:
      > - belonging to the Product Owner team (as Jeff Patton suggests it in a
      > recent article :
      > http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html)
      > - belonging to the Team (as developpers, testers ...)
      >
      > I tried the firt and the second solution : advantages and drawbacks in
      > both cases. It also impacts the way we do estimation and planning, the
      > velocity of the team... A simple example, if he belongs to the team, he
      > intervenes and is playing the planning poker; if you consider him as a
      > Product owner, he doesn't have to give an estimation during
      > the "planning poker" (but provides the team with useful information to
      > estimate the UI design).
      >
      > Finally are wireframing and storyboarding activities estimated as tasks
      > for the team ? and user testing ?
      >
      > I tend to believe that the most confortable place for him is with the
      > Product Owner.
      > If the team clearly adopts agile principles and values, there is no
      > problem.
      >
      > And you, how do you organize it in your projects ?
      >
      > Jean Claude
      > www.qualitystreet.fr
      >
    • thomas lissajoux
      ... vision, ... I agree with that... to the extent that the designer just doesn t stay in its ivory tower and keeps a close contact with the ones doing the
      Message 2 of 6 , Jul 22, 2008
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        > My assessment is the same -- the best fit for an
        > Interaction Designer is as part of a SCRUM's Product Owner role. In
        > that role the designer is better able to direct the project's
        vision,
        > both from a business perspective and a user experience perspective.
        > This also has the advantage of moving much of the designer's work
        > outside of sprint tasks. Estimating a design's completion can be
        > quite difficult if testing and validation are to be part of that
        > design's "done" criteria.
        I agree with that... to the extent that the designer just doesn't
        stay in its ivory tower and keeps a close contact with the ones doing
        the dirty coding. This all sounds natural on this group, but surely
        needs to be stressed again to lots of Interaction Design folks...

        Hence he should really focus on hi-level lo-fi prototypes (to ensure
        a balance between design and technical capability and avoid potential
        rework).

        One more pro for the designer being part of the PO team is that he
        then is at the core of the value/priorisation process and can focus
        on questions such as : What are essential features ? How can we
        incrementally build this one feature ? What is the relative
        importance of these features ? And most importantly : how does that
        translate across Garrett's planes ?

        Thomas
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