Re: [agile-usability] Tools for photo-realistic wireframe prototyping
- De-lurking to second the recommendation on Axure. It's clunky but robust and allows rapid, semi-functional html prototyping of just about anything. Combine its custom widgets/masters features with copying and pasting from the graphics editor of your choice and you get something more than a wireframe with minimal effort.
I'm curious to know if anybody else uses this type of "pretty" wireframes??
Recognizing the oxymoron, I've nevertheless found these documents (somewhere between a wireframe, an html prototype and a screen mock up) to be a very effective bridge between engineering and business users.
- --- In firstname.lastname@example.org, "Desilets, Alain"
>I use Canvas from ACD Systems (formerly from Deneba Software) for my
> I assume you want to work to pixel-level accuracy,
> rather than working at a sketchier level.
> -- Alain:
> Actually, as I think of this more, this is really what I need:
> - The mockup must be in electronic form
> - The mockup must be "neat" (i.e. neater than a free-hand drawing), but
> does not have to be photo-realistic. It just has to look professional,
> and clearly communicate what the real thing looks like and how it works.
> - The mockup must be easy to modify
wireframes and mockups. Canvas is a jack of all trades graphics
package that is a combination of functionality found in Illustrator,
Photoshop, and some light page layout capabilities.
Depending on the need, I can create wireframes using solely the vector
and text capabilities or "photo realistic mockups" by adding in bitmap
For distribution, I create multiple page PDFs. These days, I've been
experimenting with adding (limited) clickable navigation to each
mockup so that if the user clicks on what looks like a button (that
launches a dialog) or tab, the document changes to the page of the
document which shows the interface as if the user really did click on
that button or tab.
On Wednesday, when my manager returns from vacation, I'll ask if I can
distribute a short example of one of my documents.
- Well, first i call only simple wireframes as wireframes... Photorealistic stuff is usually called hifi prototype (if it's clickable) or visualized storyboard or scenario if it's only a sequence of photorealistic screenshots without any functionality.I usually only produce one or two photorealistic screens to show the visual appearance and produce lofi wireframe of the rest.Only when the visual appearance and overall structure of screens and associated screen flows have been fixed, we produce the rest of screens usually with html or IDE GUI tools.So, to try to answer your question.1. for photorealistic screens: either photoshop or fireworks is used to create photorealistic screen pictures2. for wireframes: visio, pen & paper, powerpoint, freehand, whiteboard and digicam etc etc.3. based on those, a basic set of screens is produced in html or with development environments gui tools ( screen types, templates). In some cases a formal documentation is created to describe the various screen types. This is kinda slow and can not usually be considered as very agile, but it sure does bring some accuracy...For web development, dreamweaver and well-designed css is often fastest way to create photorealistic screens after the initial creation. They have the added benefit of being reusable as basis for final applications ui code.4. developers usually finish the rest of the required screens based on the screen types (list, search, drill-down,...) in collaboration with ui designerLately i've been wondering about using axure rp pro for creating simultaneously wireframe, prototype and user interface specification.check it out www.axure.comother tools worth checking outMockupScreens at http://mockupscreens.com/tools for creating wireframesEasy prototype http://www.extremeplanner.com/easyprototype/screenshots.htmltools for creating annotated prototypes and specifications on top of pictures. Pictures can be digital shots of whiteboard doodles or sophisticated and elaborate screen images made with photoshop et al. You just create the annotation overlay with this application.Petteri
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of Desilets, Alain
Sent: 1. syyskuuta 2006 17:30
Subject: [agile-usability] Tools for photo-realistic wireframe prototyping
I need to produce a photo-realistic wireframe prototype.
What tools do you use to produce those?
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