Loading ...
Sorry, an error occurred while loading the content.
 

Re: [agile-usability] http://c2.com/cgi/wiki?SystemsPersonalities

Expand Messages
  • Phlip
    ... There is a world of difference between the tranquil soothing personality of one of Monet s Waterlily paintings, and the insipid cloying corporate
    Message 1 of 3 , Jul 31 8:36 PM
      acockburn wrote:

      > I started this discussion at
      > http://c2.com/cgi/wiki?SystemsPersonalities

      There is a world of difference between the tranquil
      soothing personality of one of Monet's Waterlily
      paintings, and the insipid cloying corporate
      personality of Pikachu, Mickey Mouse, or Clippit.

      If even hinting that a GUI should have a "personality"
      raises the slightest risk of the latter, any effort to
      get that hint right is not worth the overwhelming risk
      that it go wrong.

      =====
      Phlip
      http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces




      __________________________________
      Do you Yahoo!?
      New and Improved Yahoo! Mail - 100MB free storage!
      http://promotions.yahoo.com/new_mail
    • Jon Kern
      another interesting distinguishing feature I like to make -- especially in the context of development tools -- is the difference between Learnability and
      Message 2 of 3 , Aug 1, 2004
        another interesting distinguishing feature I like to make -- especially in the context of development tools -- is the difference between
            Learnability
                and
            Usability
         
        "Learnability" -- how fast can people get up to speed using and being proficient with the app?
         
        "Usability" -- when a user is up to speed on the app, how quickly can they get the intended results from their usage of the app?
         
        These can often be at opposite ends:
        I might allow 3 ways to achieve a given task. This is great for usability when an expert knows the subtle ramifications of each of the three (apparently) similar choices. However, the apparent similarity to a new user can cause learnability to suffer.
         
        Depending on the focus of the software and the end user groups (personalities), design can emphasize these two characteristics of software differently.

        -- jon

        -----Original Message-----
        From: acockburn@... [mailto:acockburn@...]
        Sent: Saturday, July 31, 2004 5:25 PM
        To: agile-usability@yahoogroups.com
        Subject: [agile-usability] http://c2.com/cgi/wiki?SystemsPersonalities

        I started this discussion at
        and would enjoy anyone from this list either joining the wiki or discussing it here
         
        ==============================================
        Alistair Cockburn
        President, Humans and Technology

        Phone: 801.582-3162            Fax: 775.416.6457
        1814 E. Fort Douglas Circle, Salt Lake City, UT 84103
        mailto: acockburn@...
        http://alistair.cockburn.us/

        Author of
        "Surviving Object-Oriented Projects" (1998)
        "Writing Effective Use Cases" (Jolt Productivity Award 2001)
        "Agile Software Development" (Jolt Productivity Award 2002)

        "La perfection est atteinte non quand il ne reste rien a ajouter,
        mais quand il ne reste rien a enlever." (Saint-Exupery)
        ==============================================


      Your message has been successfully submitted and would be delivered to recipients shortly.