Re: [agile-usability] http://c2.com/cgi/wiki?SystemsPersonalities
- acockburn wrote:
> I started this discussion atThere is a world of difference between the tranquil
soothing personality of one of Monet's Waterlily
paintings, and the insipid cloying corporate
personality of Pikachu, Mickey Mouse, or Clippit.
If even hinting that a GUI should have a "personality"
raises the slightest risk of the latter, any effort to
get that hint right is not worth the overwhelming risk
that it go wrong.
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- another interesting distinguishing feature I like to make -- especially in the context of development tools -- is the difference betweenLearnabilityandUsability"Learnability" -- how fast can people get up to speed using and being proficient with the app?"Usability" -- when a user is up to speed on the app, how quickly can they get the intended results from their usage of the app?These can often be at opposite ends:I might allow 3 ways to achieve a given task. This is great for usability when an expert knows the subtle ramifications of each of the three (apparently) similar choices. However, the apparent similarity to a new user can cause learnability to suffer.Depending on the focus of the software and the end user groups (personalities), design can emphasize these two characteristics of software differently.
-- jon-----Original Message-----
From: acockburn@... [mailto:acockburn@...]
Sent: Saturday, July 31, 2004 5:25 PM
Subject: [agile-usability] http://c2.com/cgi/wiki?SystemsPersonalitiesI started this discussion atand would enjoy anyone from this list either joining the wiki or discussing it here==============================================
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