RE: [agile-usability] just one bug's enough to make a program useless
- Alain wrote:
> By their nature, bugs cannot be caught by design. They can only beMany bugs (both code bugs and usability defects) can be avoided by effective
> caught after the buggy implementation has been implemented. This is one
> of the great advantage of early delivery and TDD. They allow you to get
> actual running software in the hands of users early, and catch bugs
> early on in the process.
design practices and found prior to having running software through
inspections and walkthroughs. Multiple research studies and extensive
practice have shown inspections to be more cost effective than is testing
for finding and eliminating bugs (both kinds).
--Larry Constantine, IDSA [mailto:lconstantine@...]
Chief Scientist | Constantine & Lockwood, Ltd.
> -----Original Message-----[mailto:email@example.com] On Behalf
> From: firstname.lastname@example.org
> Of Desilets, Alainuseless
> Sent: Tuesday, 03 January 2006 11:40 AM
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> Subject: RE: [agile-usability] just one bug's enough to make a program
> How can we usabilitists catch these blind spots in design, before they
> lose us customers?
> -- Alain:
> Sorry for late response... Catching up on pre-Xmas break email.
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