RE: [agile-usability] A case study in the making
- Sounds like you're definitely on the right track!
I have a point to make which does not pertain directly to your posting, but it has been an irritant for me and other fellow developpers. It pertains to your use of the word "design" in the following sentences, without prefacing it with a word like "interaction":
I'm an interaction designer on various development teams, each of which typically consists of a "product owner" (expert user), ***designer**, db specialist and technical developer(s).
The adoption of the agile process has helped a great deal in getting those of us in the ***design team*** in on the ground floor of application development
When you use the standalone word "design" like this instead "interaction design", you (probably unintentionally) make it sound like interaction designers have a monopoly on design, or that THEIR design activities are somewhat more important. This is very annoying to developpers who also do a lot of design and whose design work has as much impact on the success or failure of the final product, and even on its usability (a product that connects to a slow database will be unusable no matter how good the UI).
From reading the rest of your post, I know that this is not what you actually mean, but this is the message that is being carried across. You are not the only interaction designer who uses the word "design" in that way. I just came back from the UPA workshop on Agile Usability, and many of the interaction designers in that group used the term in that way too. Even gurus like Alan Cooper use the term that way. In fact, if you read the "Inmates" book, you can see that Cooper actually DOES mean that interaction designers have a monopoly on design... His book clearly states that "designers" (meaning interaction designers) design the product, developpers build it, and business people sell it. But design is an all-encompassing activity that needs to involve all three of those types of people throught the development cycle.
Sorry if this looks like a trivial peeve, but it has been bothering me for a while.
Alain Désilets, MASc
Agent de recherches/Research Officer
Institut de technologie de l'information du CNRC /
NRC Institute for Information Technology
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- Alain points to one of the difficult aspects of design--it takes place
on so many levels. "Designers" tend to focus on one aspect, one element,
one medium, one problem type, etc. We often forget *or simply don't
know* about the others.
I think this second point is important--designers don't know that other
kinds of design exists. If you're not a specialist, design is an opaque
activity. I have a friend who designs microprocessors. I have NO IDEA
what he does, despite my many cocktail party attempts to understand it.
Does he have some special software that he uses? He told me once that he
sometimes uses an oscilloscope (I think) but I don't know what that is,
let alone know how it furthers the cause of design.
Imagine someone trained in graphic arts (not to pick on anyone)--has he
ever seen a source code editor? How does he relate to the design
problems a programmer faces?
One of the reasons that I like this group is because it brings different
types of designers together.
I will tell you too, Alain, that we interaction designers often feel a
sense of being in the minority. We struggled for some time just to be
allowed to call what we do design, so we may sometimes use the word in a
chauvinistic sense. That is certainly what Cooper chose to do in
Inmates, but for him it was a rhetorical strategy to put interaction
design on the map.
None of this should be read as a justification, by the way. I really
believe in the UXnet (http://uxnet.org) principles--no-one group owns
design. I'm just pointing out that it's easy to be unaware of the work
that our cube-mates are doing. (Do I hear all the Agilists shouting,
[mailto:email@example.com] On Behalf Of Desilets, Alain
Sent: Tuesday, July 05, 2005 9:53 AM
Subject: RE: [agile-usability] A case study in the making
Sounds like you're definitely on the right track!
I have a point to make which does not pertain directly to your posting,
but it has been an irritant for me and other fellow developpers. It
pertains to your use of the word "design" in the following sentences,
without prefacing it with a word like "interaction":
> I have a point to make which does not pertain directly to yourposting, but it has been an irritant for me and other fellow
developpers. It pertains to your use of the word "design" in the
following sentences, without prefacing it with a word
Point taken, and I'll actually take your quibble one step further to
help illustrate my point: Several of us in the "design group" are
actually designers on several levels: My title is "interaction
designer" (literally architecting interaction), but I also do a fair
amount of graphical design (UI) work as well - layouts, fonts,
colors, etc. To further complicate matters, the entire development
team has weekly "design meetings" at which code structure/flow,
database issues, and ui concerns are hashed out. My apologies that
the terms blur - they blur here as well, as we struggle to find job
and task titles that are more descriptive and more specific.
Far from giving the web developers short shrift, or claiming "DESIGN"
as my domain, my teammates and I rely upon and support each other to
truly "design" the finished product in every sense of the word.
I realize, however, that such imprecision can be confusing when
talking about our internal structure here in a more public forum, and
I'll try to more clearly define my role(s), and those of my teammates
when discussing specifics. I hope that by doing so, I can move
quickly from academic definitional questions to those that will help
me and my team successfully meld Usability and Agile.
I meant no offense to web developers, especially those upon whom I
Thanks for your thoughts,
The Motley Fool
- On 7/5/05, Desilets, Alain <alain.desilets@...> wrote:
> Sorry if this looks like a trivial peeve, but it has been bothering me for a while.It's right and fitting that you mention this Alain, because it really
is a difficult problem and is anything but trivial. Unfortunately it
is likely to be around for some time to come, but we can console
ourselves that we share a common goal (and this is often lost sight of
in the melee): We want to help deliver great solutions.
- I will tell you too, Alain, that we interaction designers often feel a sense of being in the minority. We struggled for some time just to be allowed to call what we do design, so we may sometimes use the word in a chauvinistic sense. That is certainly what Cooper chose to do in Inmates, but for him it was a rhetorical strategy to put interaction design on the map.
I hang around with and work closely with many interaction design people so I understand their pain. There are many developpers out there (few agilists I would hope) who even today, believe that usability is just a matter of slapping a GUI over a backend.
But the solution to this impass is certainly not to turn things around and advocate that we should be designing the GUI and then just slap a backend underneath it. Yet this is exactly what Cooper proposes in "Inmates". Advocating such a process can only piss-off those "unenlightened" developpers and get them even more set in their ways. The solution, as you and I obviously agree, is for interaction designers and developpers to engage in continuous day-to-day cooperative problem solving.
BTW: This is exactly what has happened with Agile and testing. QA people used to feel like their message didn't get across to developpers. There were all kinds of misconceptions on both sides of the fence. QA people felt that programmers didn't care about quality, whereas programmers felt that QA people didn't understand the pressures of code writing and meeting deadlines. But Agile methods (XP in particular) solved the issue by bringing testers into the trenches and having them collaborate on a day to day basis with developpers. As a result, developpers in an XP team tend to be much more sympathetic to quality issues, and in fact, they litterally live by unit testing. And yes, there is still room in XP teams for testing specialists, who can advise developpers on how to write good test and who do independent testing.
I'm glad to see that many interaction designers are taking a similar approach and I trust that it will completely change the way developpers think about and react to issues of usability.