802Re: [agile-usability] Re: Software transformations - extending architectures
- Nov 3, 2004
>A recurring theme in agile GUI development is to push as much
> The problem is that it depends on what you are testing. If you are testing
> pixels or mouse click locations, then GUI refactorings may cause problems:
> the difference in appearance between a pop-up menu and a set of radio
> buttons is substantial, but their functionality is essentially the same.
> GUI refactoring (at least as I am thinking of
> it) is changing the _GUI_design_ without changing the underlying
> functionality just like code refactoring changes the _code_design_ without
> changing behavior.
> -- Alain:
> Whenever I test GUIs, I use a HumbleDialogBox kind of approach:
> This is a simple approach where each dialog is represented by a Model and a
> View. The Model is an object that is pretty much presentation neutral. You
> write your tests by invoking presentation neutral methods of the Model (ex:
> doSelectDay(n) instead of dayList.doClickNthEntry(n)).
functionality away from the GUI objects. Here is an interesting
framework I came across recently, based on Webwork, which separates
workflow from Swing components and therefore supports unit testing as
much as possible on the GUI side.
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