6263Re: [agile-usability] Valuing stories
- Sep 6 12:26 AMOn 5 Sep 2009, at 22:53, jonathan berger wrote:
> Ok, great, sure, you've got a very orthodox view of agile, and that'sWhich particular meaning of "design" are we talking about here? The
> cool. I buy that. But the question I struggle with is this: where does
> design fit in? Do you write separate design stories? Is design part of
> a development story? Is a story acceptable if the functionality is
> there but its a poor UE? How do you measure "good" UE if UE can't be a
> story because its not software?
"design" of the code (class hierarchies, etc.)? Or "design" in the big-
D / product design / industrial design sense (ideation, etc.)
If the former - then I'm with George/William. It's something you do
all of the time.
If the latter - then I think there's probably some interesting corners
http://quietstars.com - twitter.com/adrianh - delicious.com/adrianh
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