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2239Re: [agile-usability] Subtle User Interaction Experiences

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  • Adrian Howard
    Aug 1, 2006
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      On 31 Jul 2006, at 15:00, marc mcneill wrote:

      > From the outset of a project I look to drive out "emotional
      > requirements".

      I'm not sure I understand this statement since...

      > Asking how important is it to delight the end users and
      > prioritising this as
      > a story against the functional stories helps guage the extent to
      > which we
      > need to focus upon making the UI "world class". If "delight" has a
      > high
      > priority this will inform the product development and the way in which
      > features are developed. Having the "delight" story lends itself to
      > acceptance critieria within each functional story; having it
      > explicitly
      > stated rather than something that is shoe-horned in at the end when
      > the
      > marketing department complains that the product is unusable and off-
      > brand.

      Seems to imply that "emotional requirements" are very much still
      present - and useful.


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