Evil Zone (Eretzvaju)
- Now this may just be because the game is very old and everyone has
talked about it to death already, but why do I never hear more about
Evil Zone? Evil Zone, or Eretzvaju in Japan, was a fighting game
released in 1999 for the Playstation one with ten playable characters
all with story modes and the usual fighting game premise.
"A powerful godlike being is trying to escape. Quickly! Let us acquire
all the most powerful fighters and Make. Them. Fight. Each. Other. So
we can send the winner to fight the boss!"
"Er Geoff? Why don't we get ALL the fighters to fight the boss TOGETHER?"
"No." [Geoff shoots Adam.]
The game also parodied common anime conventions. Each character is a
homage to a particular anime archetype. There is the sentai hero, the
bounty hunter, fiery marshal artist, the magical girl and it goes on.
(There is even a character that is a strait male version of Lina
Inverse.) Each character's story mode is set out like a TV series with
next episode previews, etcetera.
That's the base story but the elements that make this game relevant is
that it is the earliest game I can think of that had a gay female
protagonist and antagonist, neither of which sucked (unless you play
the dub version).
Guardian Angel Setsuna:
The game's protagonist and I don't care what Danzaiver says. Setsuna
fills the game's magical girl slot. Setsuna however wears a uniform
with a blazer and has no transformation sequence. Instead she acquires
a big sword she can pull out of thin air and multiply an unset number
of times. One of her best moves involves her throwing her sword into
her opponent's chest and that sword spawning multiple other swords
that rip open the enemy's torso.
Setsuna gets all her magical girl sword abilities from Karen, another
girl who seems to co-exist with Setsuna as a kind of parallel
personality. Karen appears in the game as a translucent girl is a pink
garment that only Setsuna can see. Karen is also the girl that Setsuna
is in love with, which helps as they are the same character they can
converse easily in cut scenes and both narrate the series.
Unlike most of the characters, Setsuna even being in the fighting
tournament is a mystery until she meets Kakurine.
Kakurine is a ten thousand year old ethereal being who to exist in the
world where Evil zone takes place has used a special garment called
the void to manifest herself as a small lolicon girl. No, don't run
away just yet. Kakurine is still cool because she is a complete psycho
badass. She once existed in a kind of special symbiosis with Lea, a
similar being, where they both supported each others existence.
Lea found out a way to support her existence by possessing people
(what she does is needlessly complicated). Lea promptly terminated her
relationship with Kakurine and bugged off to have fun in universes
with more than two people in them.
Needless to say Kakurine didn't like Lea's idea and theorised that if
she kills all of Lea's vessels Lea will have no choice but to live
with her. Part of Kakurine's awesomeness comes from her delusion that,
not only will her plan work, but that Lea will love her again
afterward. Also Kakurine kills not just Lea's vessels (who where
people themselves before Lea took them over) but practically anyone
that gets in her way, by accident! That alone makes her story fun to
play. That and a lot of her attacks involve rainbow whoops, voodoo
dolls and sucking blood.
Ihadurca Lea's incarnation in the world of I- Praseru:
You only see one of Lea's incarnations in the game but it is said that
there are more in other plains of physical existence. Unlike Kakurine,
Lea just wants to keep living as she is, she is also incredibly crewel
and self interested, drawing Setsuna into the conflict so that she
could remove Karen from her. She hates humans, and apparently dislikes
Kakurine, odd for someone who clearly wanted more to do.
Although she dislikes Kakurine for killing her (apparently many times
before). Both Ihadurca's and Kakurine's endings show that she
probably still loves her.
If you haven't played this game it may be hard to find. For more
information there are really only two sites I can find.
Cool yuri characters aside the game itself is great for those who like
fighting games with a story, like Guilty Gear. The CD even has an
encyclopaedia that you can unlock where I found most of this information.
So has anyone else heard of this game? If not the two sites above
could probably explain the plot better than I can.
- I played this one all the time (the JP version), and was rather
horified when the western version was released.
"Hey, let's replace the peppy poppy japanese opening music with some
mindless techno gibberish!".
Me n' the family had great fun playing that game, and we had NO idea
what the story was, or what the characters were saying. Didn't
matter, since Awesome and Glory knows no language boundries.
When we grabbed the US version... meh. Couldn't go for more than 5
mins. The fun just wasn't there.
P.S. Although this could unexpectedly become a disussion as to the
pros and cons of localisation from yesteryear and today. They don't
completely redo the music and theme of anime openings today... do they?
> "Hey, let's replace the peppy poppy japanese opening music with someYou can find Eril's original theme here:
> mindless techno gibberish!".
I did not know that they changed the intro theame. Someone else should
get the rights and re-release it.
- IIRC, the Japanese version's theme song was by Masami Okui. That makes two fighting game entries for the Masami Okui Yuri Theory (Advanced V.G. 2 being the other) that I know of.
- --- In Yuricon@yahoogroups.com, "Jen" <puni@...> wrote:
>This seems to be the default on all to-US adaptations for anime, as
> I played this one all the time (the JP version), and was rather
> horified when the western version was released.
> "Hey, let's replace the peppy poppy japanese opening music with some
> mindless techno gibberish!".
well. Pokemon has had many opening themes in Japanese, and we are all
probably familiar with the "Gotta Get "em All!" rap they replaced it
One Piece, which has awesome openings and endings, was replaced with
a turgid techno rap of the title repeated over and over - same for Yu-
Gi-Oh, without the awesome Japanese music part. :-)
I have no idea why the American ideal for an opening theme seems to
be the title words repeated over and over mixed as if by a 8 year old
DJ wanna be. But that does seem to be the standard.
I like how Adult Swim on Cartoon Network is leaving in the end
themes, but they still cut some of the openings for time. I also like
how the end theme for Yu Yu Hakusho was translated and re-recorded,
which I thought was a fair middle ground. (I personally prefer to
listen to pop music in foreign languages so I can pretend I don't
know how insispid they are. ;-))
Join Yuri fandom for the only 100% Yuri day of 2007 -
Yuricon's "Yurisai" event, Sept. 29, 2007