634WOSSNAME -- Main issue -- April 2012
- Apr 28, 2012WOSSNAME
Newsletter of the Klatchian Foreign Legion
April 2012 (Volume 15, Issue 4, Post 3)
WOSSNAME is a free publication for members of the worldwide
Klatchian Foreign Legion and its affiliates, including the North
American Discworld Society and other continental groups. Are you a
member? Yes, if you sent in your name, country and e-mail address.
Are there any dues? No! As a member of the Klatchian Foreign Legion,
you'd only forget them...
Editor in Chief: Annie Mac
News Editor: Fiona (not Bruce) Bruce
Newshounds: Vera, Mogg, Sir J of Croydon Below, the Shadow
Staff Writers: Asti, Pitt the Elder, Steven D'Aprano, L.C. Thomas
Convention Reporters: Mithtrethth Hania Ogg et al
Staff Technomancer: Jason Parlevliet
Book Reviews: Drusilla D'Afanguin
Puzzle Editor: Tiff
Bard in Residence: Weird Alice Lancrevic
DW Horoscope: Lady Anaemia Asterisk, Fernando Magnifico
Emergency Staff: Jason Parlevliet
World Membership Director: Steven D'Aprano (in his copious spare
Copyright 2012 by Klatchian Foreign Legion
01) QUOTE OF THE MONTH
02) LETTER FROM THE EDITOR
03) "CHOOSING TO DIE" NOMINATED FOR A BAFTA
04) PTERRY FOR HAY FESTIVAL
05) ANOTHER YEAR, ANOTHER SPRIG OF LILAC
06) "SNUFF" IS LIBERTARIAN AWARD FINALIST
07) PTERRY AND ALZHEIMER'S NEWS
08) SIR PTERRY ON THE WIRELESS
09) DISCWORLD GAMES NEWS
10) DISCWORLD PLAYS NEWS
11) DISCWORLD ARTS AND CRAFTS NEWS
12) "TROLL BRIDGE" NEWS
13) DISCWORLD CONVENTION NEWS
14) DISCWORLD GROUPS MEETING NEWS
15) ACTION REPLAY: WIZARDS AND THAT THING THEY MUSTN'T DO
16) IMAGES OF THE MONTH
17) WHERE THE MULTIVERSES MEET: AUTO-HARMONISING LIKE AGNES
18) AROUND THE BU CAMPUS: WWVD?
19) DISCWORLD AROUND THE BLOGOSPHERE
01) QUOTE OF THE MONTH
"He's always been a genre of his own; it looks like fantasy, but
what he is really doing is satirising our recognisable world. There
is a loyal readership who are not that affected by fashion."
publisher Marianne Velmans on Pterry's appeal
02) LETTER FROM YOUR EDITOR
There is so much going on in the Pterryverse lately that it's hard
to keep up! More than two dozen assorted Pratchett releases this
year, awards nominations, awards awarded, Twitter tweets and
Facebook teasers and, well, it's enough to make a news-collector's
head spin. Among other highlights, Snuff comes out in paperback on
the 7th June, the same day as The World of Poo (in hardcover,
though): 7th June. Two weeks later 21st June sees the
publication of The Long Earth.
Even Transworld themselves admit 2012 is a bumper Pratchett year:
"Publishing director Marianne Velmans said the packed publishing
schedule was a result of 'it all coming togetherthings that we
had been working on for years. Plus [Terry] has been particularly
energetic and creative for the past year.' She said the aim behind
rejacketing the Discworld novels was to 'refresh the backlist; all
the other brand authors have B-format paperbacks, not A-format, so
this was an excuse to go back and refresh and clean them up a bit.'
She added that Pratchett has a large, loyal following, 'but we feel
that with Snuff he reached out to a new readership. Since he was
knighted, since he has done these very visible documentaries, he has
been regarded in a different way.' On the publicity side, Velmans
said Pratchett would do 'a few select things, but big things'."
(the above paragraph is taken from _http://tinyurl.com/7co7wlv_)
On Pterry's Facebook page, there's a new synopsis of Dodger from
Lynsey at Transworld:
"To celebrate Dodger being published on the 13th Sept here is a
little synopsis of the book:
"Dodger is a tosher a sewer scavenger living in the squalor of
Dickensian London. Everyone who is nobody knows Dodger. Anyone who
is anybody doesn't. But when he rescues a young girl from a
beating, suddenly everybody wants to know him. And Dodger's tale
of skulduggery, dark plans and even darker deeds begins..."
And let's not forget the current Pratchett Prize winners
Apocalypse Cow and Half Sick of Shadows which will be available
from 10th May 2012, priced at £14.99 each! WOSSNAME wishes every
success to the two Logans...
Elsewhere, in The Guardian's "Reading Room", a request for vampire
literature recommendations, Carpe Jugulum gets not one but two
mentions, including the wonderful quote "I'm sure Granny Weatherwax
would give the shiny, sparkly Cullens very short shrift!":
Now, on with the show!
Annie Mac, Editor
03) "CHOOSING TO DIE" NOMINATED FOR BAFTA
Having already picked up this year's Royal Television Society award
for best documentary, "Terry Pratchett: Choosing to Die" is in the
running for another major gong:
"Four sensitive and moving films compete in the Single Documentary
category: 9/11: The Day That Changed The World goes behind the
scenes through the memories of America's key decision makers to
show, minute by minute, how they struggled to manage the assault on
their nation; The Fight of Their Lives revolves around the infamous
world championship bout between Nigel Benn and Gerald McClellan in
February 1995; Terry Pratchett: Choosing to Die in which he
considers how he might end his life having been diagnosed with
Alzheimer's in 2008 and explores the realities of medically-
assisted death; We Need To Talk About Dad (Cutting Edge) follows a
family who are reunited to confront terrible events from their
04) PTERRY FOR 2012 HAY FESTIVAL
The 2012 Hay Festival looks like it's going to be a wide-ranging
smorgasbord of events:
"The 200th anniversary of the birth of Charles Dickens will be
celebrated by a personal portrait from his great-great-great
granddaughter, the author Lucinda Dickens Hawksley, and biographers
Claire Tomalin and Simon Callow. Featured authors include Terry
Pratchett, Lionel Shriver, Salman Rushdie, Martin Amis, Victoria
Hislop and Ian McEwan..."
And the most relevant bit:
Terry Pratchett talks to Rob Wilkins
"The brilliantly inventive creator of Discworld discusses his work
and life", including The Long Earth!
Wednesday 6 June 2012, 5.30pm
Venue: Barclays Pavilion
05) ANOTHER GLORIOUS 25TH, ANOTHER SPRIG OF LILAC
Yes, we're barely a month away from Lilac Day again! Bruce Not Bruce
of Bugarup University writes:
"I'm wondering if we could lobby Google for a Wear the Lilac Day
Google doodle? Info from the site: 'Who chooses what doodles will be
created and how do you decide which events will receive doodles?'
'A group of Googlers get together regularly to brainstorm and decide
which events will be celebrated with a doodle. The ideas for the
doodles come from numerous sources, including Googlers and Google
users. The doodle selection process aims to celebrate interesting
events and anniversaries that reflect Google's personality and love
'How can Google users/the public submit ideas for doodles?'
'The doodle team is always excited to hear ideas from users - they
can email proposals@... with ideas for the next Google
doodle. The team receives hundreds of requests every day, so we
unfortunately can't respond to everyone. But rest assured that we're
reading them :)'"
It's undoubtedly too late for this year, but Pratchett fans could
start a request campaign for next year.
06) SNUFF IS LIBERTARIANS' AWARD FINALIST
We already know it's a *librarians'* favourite, so why not...
"A Discworld novel by Terry Pratchett (winner of a Prometheus Award
for Night Watch, also set in Discworld), Snuff blends comedy,
drama, satire, suspense and mystery as a police chief investigates
the murder of a goblin and finds himself battling discrimination.
The mystery broadens into a powerful drama to extend the world's
recognition of rights to include these long-oppressed and disdained
people with a sophisticated culture of their own."
"Science fiction features lots of characters who find their own way
in the universe, regardless of what megacorps or governments try to
tell them. So it's not surprising that one of the best ways to find
some of the most exciting new reads is to pay attention to the
Prometheus Awards for the best libertarian SF books. The six
Prometheus finalists for 2011 have just been announced, and they
include Terry Pratchett, Vernor Vinge, and some other great
07) PTERRY AND ALZHEIMER'S NEWS
7.1 UK GOVERNMENT TO DOUBLE DEMENTIA RESEARCH FUNDING
From an article in Pharma Times:
"The Cameron government has pledged to more than double annual
funding for research into dementia and neurodegenerative diseases to
over £66 million by 2014/15. The commitment was announced by Prime
Minister David Cameron as part of a broader dementia challenge that
will build on England's existing National Dementia Strategy to
drive up diagnosis rates, raise public awareness of the condition
and improve the quality of care for people living with dementia. The
financial boost will raise to an estimated £66.3 million the
combined value of funding for dementia research from the National
Institute for Health Research (NIHR), the Medical Research Council
and the Economic and Social Research Council... The pledge comes
against a backdrop of recent criticism that the UK has been punching
below its weight in dementia research, with high-quality output but
a relatively neglected research base that lags behind higher-profile
categories such as cancer, stroke and heart disease...
"Besides the hike in research funding, the government will be
widening opportunities for people with dementia to take part in
research. Inviting patient consent to participate in dementia
research will become part of a quality marker for memory clinics.
The goal is to recruit 10% of patients into clinical trials for
dementia. Compared with other conditions such as cancer, the level
of public engagement in dementia research whether through
donation or direct participation in studies is low, the
challenge document points out..."
2. ALZHEIMER'S STILL IGNORED IN THE CONSULTING ROOM?
From an article in the Daily Mail:
"Over the past few years, Shirley had watched her husband change
from a bright, animated and capable man to someone who seemed
confused about where the local shops were. But despite repeated
trips to their family doctor, they had been sent away and told Mick
had stress or depression. 'For three long years, we tried to get
Mick's GP and specialists to listen to my concerns,' says Shirley.
'Now, finally, we knew the reasons for my husband's behaviour
and could make plans, and see what could be done for him.' This
couple's journey to diagnosis has been harrowing, but theirs is far
from an isolated case. A study by the Alzheimer's Society found that
half of people with Alzheimer's will never receive a formal
diagnosis, and of those who do, two in three will wait longer than a
"...this bleak picture is compounded by surveys and studies which
consistently testify to the paucity of diagnostic provision and care
in this country. A survey published in the Journal of International
Medical Research in 2004 revealed just 21 per cent of UK citizens
eligible for drug therapy are being treated. France treats 77 per
cent of its Alzheimer's patients. Similarly, 73 per cent of patients
in Italy and 56 per cent in Spain are being treated with
acetylcholinesterase anti-dementia drugs, such as Aricept... 'The
earlier a person is diagnosed, they more they are able to make
decisions while they still have the capacity, particularly about
their care,' says Professor Clive Ballard, director of the
Alzheimer's Society. 'It also means they are active for longer, and
the longer they are active, the better their quality of life and
health, and the better they and their carers feel. Yet diagnosis is
simply taking far too long.'..."
08) SIR PTERRY ON THE WIRELESS
A lovely post-Snuff BBC interview with Our Favourite Author, as
captured and posted (as an embedded YouTube file) by blogger
09) DISCWORLD GAMES NEWS
9.1 THE GAME THAT NEVER WAS
Ever heard of "Watch Out! A Discworld Game", by Bernard "Cunning
Artificer" Pearson & Trevor Truran? No? Well, that's not surprising.
It was a rejected test game created in the wake of the successful
"Only thirteen test copies of this game were produced. Nine were
used in testing, and all sets got damaged in the testing process.
The other four sets were sold to Discworld collectors and regular
customers of The Cunning Artificer. A maximum of FOUR sets in
perfect condition exist. There is one for sale on eBay, making this
one of the rarest Discworld collectables ever produced... The game
set comprises of the following: Eight Watchmen, Eight Thieves, Forty
eight game tiles, which make up the board, Thieves Guild bag and
rule book... No one officially knows why it never got made.."
9.2 "ANKH-MORPORK" TOURNAMENT REPORT
The inaugural A-M tournament was held at Realm of Legends in
Croydon. I'd never been there before and I was in Geek Heaven as I
wandered through the doors carrying bags of Easter eggs, my
Librarian and two Ankh-Morpork Collector's Edition board games.
Realm of Legends is a fantastic space to play in. Massive tables
lined the main area of the shop, covered in intricate models and
landscapes. And in one corner, a medieval setting of painted grey
bricks, with four tables ready for some Discworldly fun. We had
chocolate. We had coffee. We had four tables. All we needed were
Our first game was just the committee members who were there. We
were obviously having enough fun to entice a random passerby who
wandered over, cried "Oh! Pratchett!" and didn't leave until the
end of the day.
Now we were running two games. The Librarian was eating the Easter
eggs. An actually invited guest joined us. More committee members
and a writer from the Wossname email newsletter turned up. By the
time we were in full swing, we had three tables full of mayhem.
In one turn, one competitor chuckled with true evil intent and then
stood up to play his turn (the chairs are REALLY low to the ground).
He played his entire hand in one go, paused, and then played a card
that allowed him to swap his hand with another player. "But you
didn't give me any cards!" she said. "I know!" he said, gleefully*.
He played two cards from her hand and sat back, hands behind his
head and a smug expression on his face. The next player looked
glumly at her empty hand, picked up five cards and nodded to the
In the end, committee member Sally won the golden turtle necklace
for most wins. Everybody else went away happy, full of chocolate,
with their own little silver turtle necklaces and Nullus bookmarks.
Most of us spent altogether too much money on gaming gear, mugs and
The second round is to be played on the 6th May, still at Realm of
Legends. See http://www.facebook.com/NullusAnxietasIV/ for more
*I know that you shouldn't use adverbs, but it fit so well in this
[Editor's note: Actually, that should be "you shouldn't *over-use*
adverbs". Just saying.]
And the next round:
Ankh-Morpork Tournament II Revenge of the Meople!
Again, we are at Realm of Legends,
(190/198 Mt. Dandenong rd, Croydon, Vic)
Cost: Gold-Coin Donation
9.3 REVIEW OF "GUARDS! GUARDS!"
Guards! Guards! The Board Game
An Alternative Take
I wanted to offer an alternative take on the Guards! Guards! board
game as a slight counterpoint to the reviews by Mogg & Steven
D'Aprano published in last month's WOSSNAME. We have only had the
chance to play the game twice, but it is definitely a game that
becomes quite fun once everyone playing has a basic handle on the
rules and the various parts of game play.
As noted in the previous reviews, Guards! Guards! is quite complex
and complicated you need to have patient players who are prepared
to read the rule books in advance to try and get their head around
what's required. That being said, make sure you have downloaded the
extended rules and FAQ from www.guardsguards.com as they are quite
helpful at providing clarification, and the chart in the FAQ (from
Dec 2011) showing what each player can do on their turn is immensely
helpful. Considering the first edition is already sold out,
Backspindle Games are planning to do a re-write of the rulebook
before releasing the second edition, so with luck the new rules will
be laid out in an easier to comprehend fashion.
Once the big learning curve is overcome, the actual game play is
quite fun, especially as the players begin to be nasty to one
another. Placing saboteurs, deliberately running over someone with
the Luggage, infecting others with the pox, and summoning dragons to
make one section of the board virtually useless are good tactics to
annoy and confound your fellow players, and they'll probably do the
same back to you later.
Our games started off fairly slow as we worked out the game
mechanics, but by the time we were all up to our third spell run, we
had started to become significantly nasty to each other. Eventually,
the four player four hour game had a very close finish, with
everyone on their final spell run, with just one player lucking out
on the dice rolls to return their final spell.
Here's some strategy I was planning to save for myself the next time
I play, but I figure I'll share it here and just hope my future
opponents have forgotten it all by the time we come to play:
early in the game, stick in your home quadrant and recruit as
many volunteers as you can, and earn money from your Guild. Each
volunteer deck has a tendency towards certain skills, so recruit
from all three. See the Guards! Guards! website & smartphone app for
the strongest volunteer in each skill.
try and build up all your player attributes (charm, magic, guild)
as soon as you can they will become very useful later in the
game. They are mostly boosted by recruiting specific volunteers, so
go out and recruit! In my second game, I was on the final spell run
with only a Guild of 1 which meant I only had ONE chance to succeed
the Wizard's challenge (which requires a Guild roll of 9 thus
meaning I needed to roll an 8 on the die). I risked it anyway, and
never managed to get that 8 before another player won.
note that of the five spells you need to collect, two are on the
opposite side of the board, one in each of the neighbouring
quadrants, and one in your home quadrant. Leave the one in your home
quadrant until LAST because it'll be harder to be sabotaged on
that final spell run, and there's fewer squares you'll need to move
to get to the University gates.
Once you've returned all spells from a quadrant that isn't your
home one, and other players still need spells there, summon a dragon
(if you can). This makes that particular quadrant off-limits for so
many things and the players who do need the spells from there will
have to team up to defeat the dragon, thus delaying their actions
for a short while.
Try and place a saboteur in each quadrant, and switch them around
occasionally. Consider not sabotaging someone on an early spell run,
saving it for later on.
If you've got lots of money lying around, buy items and scrolls
and save the good ones they can be quite useful later on,
especially ones that prevent others from sabotaging you on a spell
run, or allow you to move more squares that normal.
Don't worry too much about guild abilities, or passing on the
pox. During our four player game, we rarely passed close enough to
another player to warrant using these, but it was worth giving it a
shot when the situations arose. Especially for the alchemist's
planting of firewater, which can be amusing when it blows up.
Being hit by the luggage isn't all that bad and it could be
advantageous if you were planning to go towards the nearest hospital
in any case!
Bonus rules from the designers to make the game run a bit quicker:
Everyone starts with the first spell already returned. This
should be one of the two from the opposite quadrant (meaning you
have four to return, one from each quadrant)
In the latter stages of the game, player attributes (charm,
magic, guild) can be bought for $10 for 1 point. This would
definitely have helped me in my game (see above) if I'd know about
If you ever get stuck on a rule interpretation, or have questions,
contact the designers via Twitter (@guardsguards) or Facebook, I've
found them to be very helpful and quick in responding!
All in all, the game can be a lot of fun, but it is by no means a
quick game to play or understand. I suspect that if the same few
people played it often enough, then everything would proceed much
more quickly, but when almost all players are newbies, it can take
some time to understand the basic rules and game play.
10) DISCWORLD PLAYS NEWS
10.1 REMINDER: GUARDS! GUARDS! IN CHIPPING SODBURY
The Sodbury Players will be performing their production of Guards!
Guards! in May.
When: 16th-19th May 2012
Time: 19:30, except for 19th May: 22:30 (hmm, bit of a late start...
Venue: Chipping Sodbury Town Hall, Broad Street, Chipping Sodbury,
Tickets: £8 (concessions £7)
Box Office: 0844 332 0230 or tickets@...
10.2 REMINDER: THE TRUTH IN DURHAM
The Shoestring Theatre Company will present their production of The
truth next week!
When: Thursday 3rd May to Saturday 5th May 2012
Venue: Stanley Community Centre, Tyne Road, Stanley, Durham DH9 6PZ
Time: Performances start 7:15pm
Tickets: £5 (£4 concessions)
For more details, email shoestringtc@... or ring 0776 675 1048
10.3 REMINDER: MASKERADE IN HAYLING ISLAND
Hayling Island Amateur Dramatic Society (HIADS) will be presenting
Maskerade next month.
When:Sat 19th May Sat 26th May
Venue: Station Theatre, Station Road, Hayling Island PO11 0EH
10.4 MORT IN GUILDFORD
Merrow Dramatic Society present their production of Mort in May.
When: 16th-19th May 2012
Venue: The Electric Theatre, Onslow Street, Guildford, Surrey GU1
Time: 7.45pm (Saturday matinee 2.30pm)
Tickets: £11.50, concessions £10.50 and all Saturday matinee
tickets are £9.50. Buy 10 and get the 11th free!
Box office number: 01483 444789
Tickets can be booked over the phone on 01483 44789 or online on the
Electric Theatre website (a small booking charge does apply).
"Are you an avid Discworld Fan? Then have your picture taken with
your favourite character after the show!"
10.5 HOW TO STAGE A PRATCHETT PLAY, LEGALLY
Thinking of putting on a Terry Pratchett adaptation at your local
am-dram society or school? Here be a guide sheet, courtesy of Colin
Smythe, for the current channels to go through for permission...
With immediate effect, all requests for permission to produce the
following of Terry Pratchett's novels as adapted by Stephen Briggs,
in English and in translation, should be sent to Stephen Briggs' and
Terry Pratchett's agent, Colin Smythe:
Wyrd Sisters, Mort, Guards! Guards!, Men at Arms (published by
The Amazing Maurice and His Educated Rodents, Johnny and the Dead
(published by Oxford University Press)
Requests by email: cpsmythe@...
Requests by post:
Colin Smythe Limited
38 Mill Lane, Gerrards Cross, Bucks SL9 8BA
phone +44 (0)1753 886000
fax +44 (0)1753 886469
Nation, adapted for the stage by Mark Ravenhill, is published in two
versions: that of the play prior to its first performance at the
National Theatre, London, published by Corgi, and an edition for
schools, published by Heinemann in their New Windmills series,
publishing the revised version and with additional material for
schools. Requests to perform either version should be sent, before
commencement of rehearsal, to Casarotto Ramsay & Associates Ltd,
Waverley House, 7-12 Noel Street, London W1F 8GQ. No performance
may be given unless a licence has been obtained, and no alteration
may be made in the title or to the text of the play without the
author's prior written consent. Applications should be sent to:
Other adaptations of Terry Pratchett's novels are published by
Methuen Drama (part of A & C Black), and Samuel French. For copies
and details of Methuen's Pratchett plays (Going Postal, Jingo,
Monstrous Regiment, Night Watch, Interesting Times, The Fifth
Elephant, The Truth, all adapted for the stage by Stephen Briggs):
and for their application form:
A&C Black Publishers Ltd publish (and control licences for) the
following Terry Pratchett musicals, adapted and with music by
Matthew Holmes and suitable for school productions:
The Amazing Maurice & His Educated Rodents
Johnny & the Bomb (publishing in August 2012)
For more information:
In case of difficulty please contact music@...
Samuel French publications: Making Money, Carpe Jugulum, Maskerade
(all adapted for the stage by Stephen Briggs), and Lords and Ladies
(adapted for the stage by Irana Brown):
To contact Samuel French:
All companies wishing to have extra publicity for their productions
should notify Lynsey Dalladay at Transworld, who administers the
Terry Pratchett website; the information they supply will appear on
the EVENTS page of the site.
General enquiries can also be sent to:
11) DISCWORLD ARTS AND CRAFTS NEWS
Some lovely paper products are available on the Cunning Artificer's
Choose from the like of an Igor Donor Card (£11.50), Ankh-Morpork
Passport (£10.00), a set of Unseen Academicals Foot-the-ball Cards
(£8.00; mounted for display, £25.00), a Thieves Guild Receipt Book
(£9.95), marvellous Hogswatch Greeting cards (£5.00), Luggage
Labels (£10.00), and more:
12) "TROLL BRIDGE" NEWS
A report from the UK Discworld Fanatics site:
"The team at Snowgum Films have started filming the Troll Bridge at
last. I have highlighted their progress over the past few weeks, The
set looks amazing and the guys have been uploading more images of
the set and and rehearsal prior to shooting as well. Earlier they
posted on Facebook 'Rise and shine people! This bridge isn't going
to film itself!' I bet the guys behind it thought this day would
never come. Troll Bridge aims to be the largest scale short film in
history. Using resources garnered over eight solid years of
dedication, love, sweat, and tears Troll Bridge has already
begun exceeding expectations as to what should be anticipated from a
short form production. With the scale of Lord of the Rings, the
absurdity of Monty Python, and the intimacy of Into The Wild
Troll Bridge relishes the opportunity to present the Disc in all the
grandeur and depth of character she deserves."
It ate'nt the Hobbit Production Diaries, but... here be some Troll
Bridge production iconographs. Things are looking very good indeed:
...and from the Snowgum gang themselves:
"After five amazing days of shooting, principle photography for
TROLL BRIDGE is officially wrapped! Huge love and thanks goes out to
our amazing cast, crew and supporters! Special mention goes out to
Inspiration Studios for their camera equipment and advice, Wicked of
Oz Studios for graciously helping us build a whopping great bridge
in their studio space, and Quality Theatre Supplies for making it
possible for us to construct a stupidly huge green screen!
"We went into this project with some pretty big aspirations and
we can honestly say that they have been met and exceeded in every
way. The quality of art, performance and composition caught in the
camera is beyond our wildest dreams, which is testament to the ever
growing talents of our dedicated cast and crew. We really have a
great movie here. Now excuse us while we all fall down in an
exhausted heap. And then onwards... to post-production!"
On the subject of the many requests for the semi-legendary Run
Rincewind Run being made available to buy in DVD and/or Blu-Ray
form: "If we did it (Run Rincewind Run! that is), we'd be looking
at $30 for DVD and $40 for blu-ray). We would need to obtain the
rights to the music, which would be the only tricky (expensive)
thing here. We'd need to reach a certain number of confirmed
orders before proceeding. So if you want a copy of the awesome Run
Rincewind Run then post a comment here or on their social networking
sites and lets see if we can convince them to make it happen..."
...and on the subject of donations:
"Since completing the funding drive for Troll Bridge, we've been
inundated with further requests to give us money to put towards the
film. For us, we're in a conundrum. We had enough money to make the
film when we hit $45,000 on Kickstarter. When we hit $82,000 at the
close of the drive, we had enough money to make the film of our
dreams. But far be it for us to convince people otherwise when cash
is on the table. We're still in production, and as such we'll
continue accepting contributions. We'll find a use for the money in
Troll Bridge while we're still in a position to spend money on it
and continue improving the quality of production. Filmmaking is
expensive, so the sky is somewhat the limit in what we can accept
and utilize. Refusal of such generosity at this point seems
To donate, and for further information, go to:
(page includes donate button)
13) DISCWORLD CONVENTION NEWS
13.1 DWCON 2012 NEWS
From Richard at Discworld Fanatics:
This is the other news I wanted to mention from the DWCon
newsletter. The reason being is there is a lot of fan art for
Discworld and we here at Discworld Fanatics are trying to feature
fan stuff as much as possible. So this is something that should
interest a lot of people. Therefore, to demonstrate how varied and
copious Discworld artists (and their art) are, the DWCON have
arranged an Exhibition of `so-called' Fan-Art to be held at the
2012 Discworld Convention at the Hilton Metropole Hotel, Birmingham.
Under the guidance of my Acting Lance-Deputy Curator Mr. Keith
Stewart [Keith_art on his Convention badge] the exhibition is open
to all those Convention Members who are attending and can lug their
work along. For further details email keith:
Works will be open to scrutiny by all the Discworld Art-lovers
attending and every Conventioneer will have one vote to select the
piece they feel contains the qualities the Gods would be most
pleased with [Or whatever piece you like best]. The lucky 1st, 2nd &
3rd placed artists will of course get the Praise of the Gods heaped
upon them [yeah, a lousy rosette but its better than a poke in
the eye with a bolt of lightning!] So; Get Exited Get Creative
13.2 UU CONVIVIUM 2012 NEWS
As the days get shorter, and the weather colder, we hope that your
anticipation for the Unseen University Convivium is ramping up! Ours
certainly is to quote the Librarian "Oook! Oook! Eeek!
EXCITING NEWS! ANNOUNCING VIRTUAL GUESTS
Through the magic of the Omniscope we have the fantastic opportunity
to chat with some Discworld luminaries!
First and foremost, the man in the hat we all want to talk to
Professor Sir Terry Pratchett himself! Sir Terry has kindly agreed
to join us for a call, and we are definitely looking forward to it!
Secondly, Professor Ian Stewart and Doctor Jack Cohen, co-authors of
The Science Of Discworld series, will join us for an enlightening
Our final virtual guest is the Cunning Artificer, Bernard Pearson,
proprietor of the Discworld Emporium and creator of artwork,
sculptures, stamps and currency.
Find out more about our guests (actual and virtual) at
Many other additions and refinements of the Convivium programme have
recently been made find out the full details at
WIN A FREE, DELUXE ANKH-MORPORK!
Convivium Attendees have the chance to win a Deluxe Edition of the
"Ankh-Morpork" board game valued at $150, kindly donated by Treefrog
All you have to do to enter is purchase tickets or merchandise by
*MAY 15TH!* Every purchase gets you more entries into the prize
Full details on the competition are available at
DEADLINES ARE LOOMING LIKE MISS TREASON'S LOOM
As the Convivium approaches, so does the closing date for certain
* Tickets to Gaudy Night can only be purchased up to JUNE 1ST. They
will not be available *at all* after this date, so if you wish to
attend our gala dinner, now is the time to buy!
* The exclusive Convivium attendees-only t-shirt and scarf can only
be ordered up to JUNE 6TH. They will not be available to order *at
all* after this date.
* Winery and Gourmet Tour tickets are available online until JUNE
22ND. However, places are quickly running out, so get in fast to
secure your seat!
* And of course, the Convivium Tickets for the entire convention are
available online until JUNE 22ND. After this date, you may be able
to buy at the door (depending on attendee limits), but it will cost
extra to do so.
ACADEMIC DISCUSSIONS GALORE
If you would like to discuss things and stuff with other fans,
please head over to our forums at http://ausdwcon.org/forums
You can also keep up to date by using social media:
UUC: http://twitter.com/UnseenUni http://facebook.com/UnseenUni
Unseen University Convivium
University of Adelaide, July 6-8, 2012
Editor's note: re Nullus Anxietas IV in 2013, there's currently a
Bands With Rocks In album covers competition. Do join in:
13.3 WADFEST 2013 NEWS
Those of you who got April Fooled by the Wadfest site might want to
check back: there's no longer any sign of ~cough cough~ boy
wizards, but there *is* a zombie apocalypse! That's the theme of
next year's Wadfest, "After the Apocalypse", 11th-13th August 2013
at the usual Trentfield site. The weekend (a provisional date, as
it's so far off, but still already bookable) will feature "Fun and
Games for all the family, Live Thud, Walking Masquerade, Talent
Contest, Decorated Tent Competition, Smack the Penguin, Zombie Game,
Hunt the Haggis, and lots more for both Children and Adults".
Event tickets include entry and camping site for the weekend and are
£35 per adult. To purchase ahead:
For more information and updates, visit the Wadfest forum:
"The unofficial summer camping event for Discworld and Sci-fi fans
everywhere will be held weekend of 10th -12th August 2012 at
Trentfield farm campsite, Church Laneham, Notts.
"Just to clear up any unfounded rumours that people may have all
of the regular Wadfestians simply didnt want to miss out on our
annual camping holiday so in the course of the usual drunken chats
at last year's Wadfest we decided that we would all go and camp
anyway and just have a holiday with like-minded friends.
"We have Waddy's blessing and in no way, shape or form are we trying
to "organise" anything Waddy has said he may even come along. As
it isn't an official event and there are two fields at Trentfield
John the owner said we should have a name that we all
book under so he can ensure he puts us on the same field and the
name we came up with was "Notfest"
"Friday 10th -Sunday 12th August are the dates don't forget to
book under the "Notfest" name so we are all put in same field!"
13.5 2014 EASTERCON
Sir Terry Pratchett will be the guest of honour for the 2014
Eastercon. Eastercon 2014 will be held from 18th 21st April
2014, Crowne Plaza Hotel, Glasgow:
"Eastercon is the annual British National Science Fiction
Convention. It has been held over the Easter weekend every year
since 1955. Before 1955 it was usually held over the Whitsun
weekend. Eastercon attracts 800-1,200 fans of Science Fiction,
Fantasy and similar genres. Programme events usually include a fancy
dress competition, an Art Show, a large Dealers Room selling books
and other items, panels, quizzes, workshops, competitions and talks.
Items range from hard science through writing workshops to the fun
and silly. People are encouraged to take part."
13.6 REMINDER: WINCANTON SPRING EVENT 2012
"The next Discworld event in our calendar will be on the 5th and 6th
May 2012 in our hometown, Wincanton. This event is cosier and more
relaxed than our Hogswatch weekends, but is nonetheless bursting
with active ingredients and Pratchetty goodness to keep the
Discworld fan energised and enlightened! In a tenuous tribute to
this year's forthcoming Roundworld events, the Spring Fling shall
curtsey to the Queen's Jubilee and, er, squat thrust to the Olympics
with a Mr Shine Him Diamond/Gods theme. May trolls and deities
14) DISCWORLD GROUPS MEETING NEWS
The City of Small Gods Terry Pratchett Fan Club meets on the last
Thursday of the month from 6.30pm at the Ed Castle, 233 Currie St,
Adelaide (South Australia). Details, discussions and organisation of
extra events (such as play outings) are held on their email mailing
list, so do sign up at:
The next meeting of the Broken Drummers, London's original Discworld
meeting group, will be from 7pm on 30th April 2012 at the Monkey
Puzzle, 30 Southwick Street, London W2 1JQ.
Drummers Downunder meet on the first Monday of every month in Sydney
at Maloneys, corner of Pitt & Goulburn Streets, at 6.30pm. For more
information, contact Sue (aka Granny Weatherwax):
Perth Drummers meet on the traditional date of first Monday of the
month, from 6pm at The Vic Hotel, 226 Hay St, Subiaco. For more
Daniel Hatton at daniel_j_hatton@...
15) ACTION REPLAY: WIZARDS, WITCHES AND, UM, ROMANCE
"Why Gandalf Never Married", a Terry Pratchett essay originally
delivered as a speech at Novacon 15 in 1985 and republished with
permission on the web, is a fascinating ramble covering magic,
fantasy, women in fantasy, and yes, sex:
"While I was plundering the fantasy world for the next cliche to
pulls a few laughs from, I found one which was so deeply ingrained
that you hardly notice it is there at all. In fact it struck me so
vividly that I actually began to look at it seriously. That's the
generally very clear division between magic done by women and magic
done by men... Sorceress? Just a better class of witch. Enchantress?
Just a witch with good legs. The fantasy world. in fact, is overdue
for a visit from the Equal Opportunities people because, in the
fantasy world, magic done by women is usually of poor quality,
third-rate, negative stuff, while the wizards are usually cerebral,
clever, powerful, and wise. Strangely enough, that's also the case
in this world. You don't have to believe in magic to notice that.
Wizards get to do a better class of magic, while witches give you
"[Wizards are] all bachelors, and sexually continent. In this
fantasy is in agreement with some of the standard works on magic,
which make it clear that a good wizard doesn't get his end away.
(Funny, because there's no such prohibition on witches; they can be
at it like knives the whole time and it doesn't affect their magic
at all.) Wizards tend to exist in Orders, or hierarchies, and
certainly the Island of Gont reminds me of nothing so much as a
medieval European university, or maybe a monastery. There don't seem
to be many women around the University, although I suppose someone
cleans the lavatories. There are indeed some female practitioners of
magic around Earthsea, but if they are not actually evil then they
are either misguided or treated by Ged in the same way that a Harley
Street obstetrician treats a local midwife. Can you imagine a girl
trying to get a place at the University of Gont? Or I can put it
another way can you imagine a female Gandalf..."
16) IMAGES OF THE MONTH
Now here's an interesting instance of book classification, brought
to you by C.N.A. Bookshop, Bedford Centre, Johannesburg:
The webcomic "Non Sequitur" offers a dilemma familiar to all readers
of a certain Lancre Witches novel:
http://tinyurl.com/78x92hr (click to enlarge)
On Paul Kidby's Facebook page, a series of iconographs showing the
Dodger cover art in progress:
17) WHERE THE MULTIVERSES MEET
Probably not as melodic as Agnes Nitt's chord-singing, but still
Gyuto monks are capable of producing chord-like tones:
"Spectral analysis of a segment of the chord-like tone shows the
individual harmonics of the sound as multiples of the fundamental
frequency, and indicates that the spacing between the harmonics is
about 63 Hz. The harmonics at 315 and 630 Hz are accentuated,
showing that the first and second formants are centered at these
18) AROUND THE BU CAMPUS: WHAT WOULD VIMES DO?
One of the most interesting things about Night Watch, in my opinion,
is how good people (or at least not entirely bad people) can end up
doing bad things: police brutality is more often due to fear,
confusion, failure of leadership, and generally screwing things up
than due to nastiness.
The recent pepper-spray incident at UC Davis is a good example. Lt
Pike of the UC Davis police department became an Internet meme
of a "bad cop" for pepper-spraying peaceful protesters in the face
as they sat quietly on the pavement. Well, the University's report
is in, and it seems that Pike made a bad decision after being given
bad orders from superiors who basically screwed up every way they
The only people here who didn't do anything wrong were, surprise
surprise, the protesters.
Pike apparently is feeling rather put out that he's being hung out to
dry as a "bad apple" by the police and university when the blame
actually went all the way to the head of the university.
I wonder what Vimes would have done?
A reply from Bobby, the Master of B-space:
Order Carrot to ask the protesters to leave and come back tomorrow,
and point out to the head of the university that the protesters are
breaking no laws by their actions and that the orders he's been
given are illegal in and of themselves. Depending on his mood he
might even try to arrest the head of the university.
19) DISCWORLD AROUND THE BLOGOSPHERE
Blogger Pokist reviews Mort:
"This is the kind of book that you read for fun. Not the 'Oh, I find
this so fascinating'-way but in the laughing way. Terry
Pratchett's books about the Discworld (it's a series that you
can read independent of the order, so don't hesitate) and I would
recommend it if your into the humorous and amusing books. It's a
relief to read these kind of books once in a while, I really felt
like it this week and I'm pretty satisfied with my choice. I've
read a lot of books about the Discworld before, and although it was
a very long time ago since last time, I enjoyed it. It was a
splendid combobreaker after I've read all these serious books that
bring up social problems and unfairness. So thank you Terry
Pratchett, for making my week a little happier..."
Blogger Lizbeth reviews Small Gods:
"You shouldn't read it if you don't want a different view of
religion, or if you are uncomfortable reading about violence (there
is rather a lot in this book, unfortunately). It is a novel of
Discworld (a flat world on the back of a turtle, where the
unexpected is expected adapted from the back of the book). If
you are familiar with Discworld, Small Gods might be surprising
it is not about the large city of Ankh-Morpork, or the mountains
around the Hub. It is a story of the desert, and of a god... Almost
every page has a quotable sentence or two, or more. It really makes
you think about organized religion..."
Blogger wherethebodiesare reluctantly admits to being a huge
Pratchett fan, and reviews Guards! Guards!:
"Like many of Pratchett's books, reducing the plot to mere
synopsis would do very little to encourage you to read the novel
itself. Suffice it to say that the dragon is summoned to act as a
WMD for a Freemason-esque sect intent on returning the city to a
monarchy and that their plan succeeds beyond their wildest
nightmares. The joy here is not so much in the story, though that
most certainly satisfies as a `whodunnit', but in the exuberant
characterisation and the gleeful wit. A self-avowed mystery fan,
Pratchett takes great delight in playing with the clichés and
conventions of the crime genre, amongst many other things. Parody
and allusion zing past at a startling rate and there is a definite
need for a second, slower reading to pick up on all Pratchett is
doing here. He is an astonishingly clever writer, yet rare perhaps
for that breed, an incredibly human one at the same time. Never do
his insights into the human condition take the easy turn into
misanthropy and there is always laughter here, even if it is
laughter in the dark..."
Blogger Matt reviews Thud! the game, that is:
"Trolls are much easier to play as at first. Dwarfs require more
planning and the willingness to sacrifice a dwarf for the greater
good. Dwarfs want to create phalanxes of dwarfs to protect from all
sides, while trolls move against undefended dwarfs and take them out
quickly and risk-free. It's a fun game, but it's kind of rare,
so it's hard to find anyone to play against... I guess I'd
recommend it for fans of fantasy, especially Terry Pratchett, who
also like chess-like board games. If you're really into board
games, you'll probably like it either way..."
Blogger Ginna adores Tiffany Aching:
"Long before Disney's Tangled made it popular, Tiffany Aching was
hitting things with frying pans. (She was only nine at the time.)
Tiffany is one of my absolute favorite characters ever created ever
anywhere in the universe amen. She is pragmatic to a fault, prone to
grumpiness, hilariously astute. And, even if they don't realize
it, she is exactly what the people of the Chalk need. She may not be
thrilled with her new job title (especially since there is a decided
lack of wands and potions and easy-way-outs), but Tiffany does what
she must, because if she doesn't, who will? Being a witch on the
Chalk isn't easy. People look at you differently when you're
wearing that pointed hat. And when you take the hat off, they still
know: you're the witch. Tiffany is forever set apart, forever the
'them' to her neighbors' 'us.' She must see the world
before it puts on its face in the morning, be part of what goes on
behind closed doors in the evening, and accept the un-magical,
harsh, beautiful reality of life, all while pulling the strings that
others don't even know are there. Still, Tiffany rolls up her
sleeves and dons that pointy hat with love. Because that's who
Blogger Marie G Cannon, writes about her "Discworld inspiration from
Senate House Library":
"Senate House Library has a wonderful history and and many, many
rare and special books in its collection... I saw many wonderful
books during my time there, including first editions of Charles
Dickens and Virginia Woolf, signed works of Oscar Wilde and Karl
Marx and some of the earliest (and most beautifully illuminated)
printed books in the entire world from the 15th century among many,
many others. However, the highlight of my stay was viewing the Terry
Pratchett collection, and it was this that inspired the name of my
blog, the 'Unseen University Librarian'. Colin Smythe, who was Terry
Pratchett's agent, has very generously donated first editions of
most (if not all) of the Discworld novels, and not only in the
English language, but in every language they were ever published in!
Even more exciting is that Colin Smythe also donated all kinds of
weird and wonderful Discworld memorabilia, including computer games,
cartoons on VHS, mugs, keyrings, candles, board games, figurines ,
ornaments and even bottles of 'Ridcully's Revenge' beer..."
Blogger Tom Clementson reviews tCoM:
"You've likely seen similar characters from other books,
television and movies but Pratchett takes the classic comedy duo and
firmly plants them in a fantasy world that is over the top
hilarious. Rincewind and Twoflower are Discworld's Costanza and
Kramer with supporting characters who run the gambit of
personalities. You'll meet the brainless, brawny Hrun and the
tenacious, terrifying luggage; that's right, a seemingly living
piece of luggage with legs and an uncanny willingness toward
violence... Character growth, mixed with the multitude of laughable
moments provides smiles from beginning to end. Rincewind is layered
like an onion; cowardly and almost indifferent in the beginning but
certainly altered for the better as he learns the value of
friendship... Pay close attention to Pratchett's humorous pokes at
our view of traditional fantasy, religion and social norms that lace
neatly within the plot. Color of Magic is easily a family read with
enough mature comedy that adults will absolutely love this story's
Blogger gnasler reviews tCoM too:
"I sort of expected one story, one plot, one quest or something of
the sorts, but this book is actually, if I'm not mistaken, a
collection of shorter stories that all have the same main characters
and which happen in order. It's not a bad thing it just took
me by surprise when I read it and it somehow muddled up my reading
experience a bit because I read it as one thing while it was
another... Really, the writing, the humour, and the characters did
most for me during the reading of this. The writing is highly
engaging, twisting and turning and all over the places the
descriptions are vivid and unique, the humour I've already
applauded and the characters are really good fun. There isn't a
fantasy cliche that Pratchett hasn't turned into something funny
At Blogcritics, Richard Marcus offers a long, detailed and very
insightful review of the Going Postal DVD:
"I'm not an initiate of Pratchett's Discworld, the who knows how
many books the author has written set in a fantastical world
populated by creatures from all corners of the magical universe. But
I have read a couple of his books and liked his humour and sense of
the absurd. You only have to read one or two in the series to
appreciate the amazing amount of detail that's gone into creating
the reality the books are set in. If you can picture a Victorian era
with a strange mixture of magic and technology populated by
vampires, werewolves, mortals, dwarfs, and all the others you'd
associate with tales of imagination and fantasy, then you can begin
to imagine the difficulties a filmmaker faces bringing it to life...
"While the people behind the production have done a wonderful job of
creating the world in which the story takes place and created a
script, with the aid of Terry Pratchett, that allows the story to
unfold without feeling rushed or forced, its the acting that really
carries the show. You'll never find more unlikely romantic leads as
the characters of Moist and Adora, but Richard Coyle and Claire Foy
do brilliant jobs of bringing them to life. Foy's characterization
is especially well done as she captures both the tough shell Adora
has put up to protect herself from being hurt after her family is
ruined and the vulnerability beneath it... David Suchet does a
beautiful job of making Reacher Gilt the type of character you love
to hate. He manages to take his characterization right to the edge
of overacting, but never crosses the line. As a result he is
delightfully creepy - his smile alone is a thing of absolute
beauty/evil guaranteed to make your skin crawl. The wonderful thing
about Going Postal is you don't have to be an aficionado of Terry
Pratchett's work to enjoy this adaptation...
And as April's "shoures" give way to the merrie month of May, that's
all for now. We'll be back very soon with your monthly Discworld
Horoscope. Many thanks to this month's contributors!
Don't touch that dial...
The End. If you have any questions or requests, write:
Copyright (c) 2012 by Klatchian Foreign Legion