Re: [Unity_Games] SR: BLAH restarts
> Matthew quickly requested Traders of Genoa.Wow, what a great game. As I had mentioned in mail last week, I've
been itching to try this one, and was very pleased.
> My rules explanation was rather laborious, since I'd only playedThere were some unclear points, like whether you could negotiate for
> once before, and that a couple of months ago. But we soon got into
> the swing of it.
movement to a place independent of your desire to take the action
> Or rather, Matthew and Adam did; each of themThe owner markers did prove to be a reasonably good investment, but
> played very well in his first game. I repeated one of the mistakes
> of my first game, in that I neglected owner markers, which provide
> income throughout the game, and at the end.
not overwhelmingly so. When I first heard the rules about these, they
seemed like a huge advantage, but after having used them, the
advantage was more moderate. Obviously, they're more useful when
> Despite its being the first game for two of the players, it wentWe didn't do any terribly complicated exchanges. Essentially all were
> pretty quickly, for a few reasons. We played pretty briskly.
of the form I'll give you "X money and/or Y wares" in exchange for
"movement to a particular adjacent spot and the action there". I was
expecting more trades like "Z money and/or W wares and maybe cards" in
exchange for "movement, the action, V wares, and maybe cards", where Z
& W would be much higher than X & Y. I didn't feel like it was
missing anything without these more complex deals, I'm just slightly
surprised. Have these kind of deals been more ubiquitous in other
people's playings of this game?
> TheThe length was the thing I was the most worried about, and I found it
> tower started in the market place a couple of times, thus moving the
> turn marker towards game end. And we agreed to shorten the game by a
> couple of rounds, in order to finish reasonably early.
not to be a real problem. Our whole game, including substantial (30
minute?) setup and rules explanation, which we played only until the 4
player end condition, took about 2 hours.
Anyone familiar with anything else by this designer? boardgamegeek
only lists a childrens' game and an abstract mancala-like game called
Space Walk. Maybe that's all he's done?