Princes of Florence
- Date: Mon, 9 Jul 2001 11:36:17 -0700 (PDT)
From: Craig Massey <cwmassey@...>
Subject: SR (sort of): Origins
Princes of Florence: Played another five player game
and was cruising to victory when I mixed what I needed
the final two rounds and ended up in 4th place instead
of in a tie for 1st. DOH!!! I needed a park and
recruiting card in that order and did it the other way
missing out on the park in round 7 - it was like
playing with Richard.
But did you really have the option of doing it the other way around?
Would there have been a recruitment card still available on turn 7?
Unless there were two still available on turn 6, or you were the
last to buy something on turn 6, there was always the possibility that
someone else would take the last recruitment card on turn 6, leaving
you with none on turn 7. Even if there was one available on turn 7, it
would be likely to go for a premium price; only Prestige cards
and recruitment cards are worth a lot that late in the game.
Personally, I think that recruitment cards are the most valuable
of the phase-1 items in PoF. The players in the last game I played
in agreed with me: the 5 recruitment cards were bought on the first
5 turns, 4 of them for premium prices. The fifth would have gone for
a lot, too, but I made a strategic error, taking the lake I needed for
200, rather than first auctioning off the recruitment card, running
up the price a bit, and *then* taking the lake for 200.
What a great game! It always leaves me wanting to play it again, to try
out yet another plan!
- Date: Mon, 3 Sep 2001 20:53:50 EDT
Subject: Re: SR: Diplomacy Mini-Monster (VERY LONG)
As for Campbell's PoF comparison, I think that Princes is massively more
unforgiving of a single error than is Diplomacy. Make an error in Diplomacy,
and you can often use it to convince a potential ally that you're not a
threat to them.* Make a mistake in PoF and you're pretty much out of it,
given the level of Florentian experience that abounds at UG sessions these
I think of Princes of Florence as like a road race that is run on the
edge of a cliff. If you are much faster than your opponents (if you
are much more experienced at the game than they are, and expect to get
some undeserved bargains when other players bid way too low or way too
high in the auctions), then you can stay well away from the cliffs and
still expect to win. But if the other runners are about as fast as you
are (other experienced players), then the way to gain a few precious
seconds in the race is to cut the corner as close to the edge of the
cliff as possible. Of course, sometimes, when you do this, you fall
off the edge! A friend recently described an entertaining game of PoF
he had played recently where he had done nothing spectacular, ended
with a mediocre score (low fifties, I think), but won, because all four
other players had "fallen off the cliff" at some point during the
For me, at least, it's key to my enjoyment of this game to realize that
I'm playing to maximize my chances to win, not to maximize my score.
The goal is to try to win as often as I can, a bit more than my fair share
if possible. If the result is that when I don't win, I trail by 20 points
in dead last, that's fine, that's just part of the cost I pay for my
wins. And it's entertaining to find a new cliff to fall off each time
you play; there are so many different pitfalls in this game!
Having said that, I rarely make a single error in a game of Princes...
Neither do I, with the emphasis on *single*! If/when I make an error,
I try to make a comeback, so I usually make at least one further error
whle trying to recover.